Monday, October 10, 2011

Underrated/Overlooked: Legion Worlds

After being quietly appreciated for the better part of a decade, Legion Lost, the 12-part series by Dan Abnett, Andy Lanning and a young Olivier Coipel that reinvented the Legion of Super-Heroes for a new century, has in recent years gained a deserved higher profile. Lost presaged a lot of DnA’s later work with bold science fiction in their later Annihilation, Nova and Guardians of the Galaxy stints, placing the relatively optimistic Legion I grew up with and dropping them into a foreign universe with exotic challenges that forced the teenagers to grow up and face unspeakable tragedy and sacrifice. It was a powerful story with aggressive art by Coipel that topped many fans’ “why hasn’t this been collected?” lists until just recently; today, not only can you grab the trade at stores, one of the new series launched by DC bears its name.

DnA would go on to launch a Legion ongoing building on the darker edge and emphasis on character drama they brought to Lost, but first as a bridge, they penned the six-part Legion Worlds, an anthology that explored the 31st century landscape the missing Legionnaires had left behind and what had become of their teammates. The sprawling art team included a mix of untapped talents like Yvel Guichet, Enrique Breccia, Paul Rivoche, Jamie Tolagson and Kilian Plunkett with established names such as Coipel, Darwyn Cooke, Rick Burchett, Duncan Rouleau, Rick Leonardi, Steve Dillon and Mike McKone, plus covers by then up and comer John Cassaday.

It’s a clever storytelling device on DnA’s part as the Legion—and thus the readers—has been away from their universe for over a year (real time) and there’s a lot of ground to cover to set up the new series. They had fun with the vastness of the Legion’s landscape, setting each standalone chapter on a different planet housing one or more members of the scattered team and familiar to fans. As with any series of the format, some stories were not as strong as others—I don’t remember the M’Onel-centric Earth story in the first issue much, though that was mostly a primer for the rest of the series, and recall not investing too much in the Magno/Cosmic Boy spotlight on Braal—but the stuff that stood out did so strongly.

The second issue has Ayla Ranzz, the Legionnaire known as Spark, returning to her home on Winath, with both her twin brother, Live Wire, and erstwhile love interest, Chameleon, among the Lost. It’s the kind of thoughtful, psychological, and slightly creepy story DnA excels at, with Ayla trying to pick up the pieces of her life and finding it hard to do so as something of an outcast in her own home where everybody is born with a twin and “solos” are shunned. Ayla’s older brother, Mekt, a solo himself and formerly the villain Lightning Lord, has also returned, supposedly reformed, somewhat mentally addled and hoping to bond with his sister over their common sense of loss. There’s a mystery plot about natural disasters and whether or not Mekt could be responsible, but the real meat is in the family drama, and the tension Ayla feels both over being adrift and at the possibility her brother may not be as innocent as he claims is palpable.

Issue #4 shifts the action to Xanthu, where Star Boy—one of my favorite post-Zero Hour Legionnaires—has returned home with lover Dreamer and teammate XS in tow to help his world fend off the threat of Robotica, a race of artificial intelligence that has gained sentience and rebelled against the beings they feel have oppressed them. It’s very much a war story, as the heroes face overwhelming odds and basically go on one suicide run after another, but it also shows another side of how much the Legion defined these characters and kept them as well as the universe optimistic and bright; in its absence, people like Star Boy and XS have struggled with their purpose, but keep fighting because it is in some sense all they know and all they have left. Robotica is a new take on a familiar trope—the robots go crazy because we don’t appreciate them enough—done with visual panache by Duncan Rouleau, a master at drawing robots and the like.

Next up the focus falls on Karate Kid, who has journeyed to the isolated and peaceful planet of Steeple, bringing along Ferro for a period of contemplation and prayer as they deal with the loss of the Legion. I’ve always loved Karate Kid in all his various incarnations, and this story highlights all the cool stuff about Val Armorr, as he is the one Legionnaire who seems to have moved on in a healthy way with his strong sense of self and devotion to continued enlightenment; of course he also still gets to kick stuff. A bruiser from Takron-Galtos makes his way to Steeple, and while Val is initially reluctant to raise a hand against him, having devoted his energy to quelling rage and violence, the overmatched Ferro gives it a shot and gets badly injured in the process. Karate Kid is now faced with the dual challenges of facing down the bad guy and also saving his friend’s life; the former he does in a great fight sequence illustrated by Steve Dillon, and the latter forces him to make a powerful choice that adds punch to an already rocking tale.

The finale heads to Rimbor, birth world of the Lost Ultra Boy, and the place his pregnant wife Apparition has chosen to hide from mercenaries hired by her mother. Consistent with its portrayals across Legion history, Rimbor is already a nasty place, filled with gang wars and violence, and a pretty crappy place for a pregnant lady to hang out, even if she can become immaterial at will, but Apparition has made an awesome ally in Timber Wolf, who makes his post-Zero Hour debut here and whom DnA as well as Kilian Plunkett do a great job with. After five issues mostly touching on how much was taken away by Legion Lost, it’s cool to end with the reintroduction of a classic character in a fun way, as DnA make T-Wolf every bit the badass he was in the old days, but add in some charm and a quirky paternal concern for Apparition’s unborn “cub.”

I didn’t actually buy Legion Lost, as I was just getting back into comics at the time and just missed it by a couple months, so when I did decide to track down the modern incarnation of another comic I’d loved as a kid, Legion Worlds was my first exposure. I’ve since gone back and read Lost, but even on its own, World did a fantastic job giving you a tour of a universe both somewhat recognizable and completely altered, moving several pieces in place to ensure you’d be invested in the ongoing series. With the creative talent involved and awesome array of characters that play parts big and small, this is a hidden Legion gem for sure.

Saturday, October 8, 2011

Paragraph Movie Reviews: Bridesmaids

If you don't have plans to see this movie, you can check the spoilers here and then come back.

Thoroughly underwhelming. The way this movie was hyped, I was expecting to be busting a gut laughing for over two hours, but instead it was an ok flick with a few standout bits performances but a disjointed flow and fumbles on the emotional payoffs. I don't overly fault Kristen Wiig the performer, as she was funnier and displayed more dimension here than she has in several years on Saturday Night Live, but she still seemed to panic and fall into her stock characters more than I would have liked. I do blame Wiig the co-writer as the story lurches without a through line essentially from skit to skit as--to be fair--most of this genre of comedy does nowadays, but the success ratio of said bits isn't strong enough to justify it. The airplane sequence, for instance, is hysterical, but the dress scene is cheap gross out humor (and no, I would not have liked it if it was dudes; I never dig that stuff personally) and I couldn't name you much else from memory. The rivalry between Wiig and Rose Byrne wears thin really quickly and drags the plot down around it while Wiig's friendship with Maya Rudolph, the other big emotional centerpiece, is uneven, blowing up and repairing without much rhyme or reason. However, there's still a lot to like about Bridesmaids, in large part from the well-cast supporting players. Melissa McCarthy is the best part of the movie, the only thing that lived up to the hype for me, throwing herself into her role completely and making you wish she got more screen time. Chris O'Dowd totally won me over after a slow start and his courtship with Wiig is the truest thing about the entire movie. Jon Hamm proved once again he is hilarious, while bit players Rebel Wilson and Matt Lucas stole every scene they were in. But the most pleasant surprise? The late Jill Clayburgh turning in a quietly funny and heartfelt performance as Wiig's mother in what I believe was her final role. So yeah, if you watch the highlight reel, Bridesmaids isn't bad, but as long as it runs, there's way too much dead air and "huh?" moments for it to come anywhere close to being the comedy it was sold to me as.

Thursday, October 6, 2011

These folks led the X-Men too

This week in X-Men: Schism #5, the physical scuffle between Cyclops and Wolverine comes to a temporary end, but in the process splits the X-Men in two as the book’s name implies. Over the next several months, we’ll get to see each guy take a stab (or optic blast) at leading their own team and continuing their game of “can you top this” on the ideological level.

Speak with most fans that came in to comics over the last couple years, particularly if it was through the movies, and they’ll tell you Cyclops is the only leader of the X-Men they’ve ever known. He was the guy in the films—even if he never really did a great job of it and I got to laugh at my buddy and Cyclops’ biggest fan, Jordan, as we watched until he chucked the red shades he actually bought at the floor of the movie theater in disgust—he was the guy in the much-read Astonishing X-Men and he’s been the guy for the past several years through Messiah CompleX, Utopia, Second Coming, etc.

Dig a bit deeper and you’ll get to folks like me who entered via the 90’s and remember Storm as head of the Gold Team and the person who took charge more often than not in the animated series. Readers with even more tenure are most familiar with her as their X-Men leader of choice as she dominated the role for most of Chris Claremont’s run throughout the 80’s and then stuck around through much of the following decade as well.

Most people don’t realize there have been other people to lead the X-Men besides Cyclops and Storm. In many cases their tenures were short and not terribly distinguished, but hey, if we still have to acknowledge the Florida Marlins as former World Series champions—two shots at Jordan in one blog, beautiful—why not these guys too.

NIGHTCRAWLER
When Storm lost her powers for a bit, she turned the reins of the team over temporarily to Nightcrawler. Kurt Wagner only got to lead the X-Men for a short period that time around, but I kind of wish we could have seen a bit more, as it was an interesting dynamic shift. With that particular group of X-Men, you had very strong personalities from Wolverine to Rogue to even the never quiet Kitty Pryde, and on the other side you had Cyclops and Storm, who both used the respect they had earned through grit and hardnosed decisions to ride herd. Nightcrawler was a contrast as while his teammates did respect him, they followed his leadership more because they liked and trusted him. He would get a chance to flex this somewhat more casual and congenial style of command during many years as the head man in Excalibur and then did eventually get the X-Men baton back, but we’ll cover that elsewhere.

WOLVERINE
Logan has had a turn at bat before, as when Storm took another sabbatical and the team had been somewhat decimated during the Mutant Massacre, she put him in charge to shepherd them through a tough time. While Wolvie gave some great tough guy pep talks as one would expect, my main memory of his stewardship of the X-Men was when they were en route to Dallas and he made them land the Blackbird in the middle of nowhere so he could go fight The Hulk alone and then had to be pulled out of the fracas by Rogue and reminded that they were supposed to be saving the world; after that, they finished the trip and made it to Dallas where Forge got them killed. Hopefully this time around a few more years of experience and a headier goal will served Wolverine better.

PSYLOCKE
After the X-Men believed Storm killed by Nanny, Psylocke skirted any nomination process and instead used subtle telepathic suggestion to prod the remainder of her team—just Havok, Colossus and Dazzler at that point—into the Siege Perilous, erasing their lives and memories, effectively disbanding the group. Not the strongest example of leadership, but it was kind of the worst of times, and Psylocke’s karmic payback ended up being the whole Lady Mandarin thing anyway.

FORGE
Just the Muir Island team, but yeah, this happened, and of course somebody died on their very first mission.

BEAST
While Cyclops was away on his honeymoon after finally marrying Jean Grey, Professor X made the eminently logical decision to put founding X-Man Beast in charge of the Blue Team. It made a lot of sense: Hank McCoy was a veteran, a genius, a team player and well-liked by those around him. Unfortunately, this was around the time Beast was devoting the lion’s share of his time to curing the Legacy Virus, so he didn’t get any real time in the saddle before Cyke came back; the only thing I vividly remember was him instituting a no smoking policy for the X-Mansion and Gambit bitching about it.

GAMBIT
Speaking of everybody but Ryan Penagos’ favorite Cajun, he did lead one of the two X-Men squads during Chris Claremont’s “Revolution” comeback. I wasn’t reading comics at the time and this is one of the few periods I’ve never caught up on, so I don’t know how Remy LeBeau fit in what seems like an odd role for him; can anybody enlighten me?

ROGUE
As with her star-crossed lover, Rogue led a team during “Revolution,” but she also circled back around and headed up the X-Men’s troubleshooting division in the pre-Messiah CompleX days while Cyclops handled the primary team. Say what you will about selecting a roster that included Sabretooth, Mystique and Lady Mastermind among other loose cannons, but Rogue did a pretty impressive job managing a difficult group and getting results in the process. Yes, they eventually turned on her and Mystique shot her, but that was really more a matter of when than if, and that she got a few tough missions accomplished in the meantime is still laudable. She also put Iceman and Cannonball on the same team, so she gets props from me there. Even these days, Rogue is gambling on former villains and leading them on interstellar rescue missions; give the girl credit for guts.

ARCHANGEL
During Joe Casey’s bold and quirky run as writer of Uncanny X-Men, he installed a familiar but unexpected face as unofficial leader, having Warren Worthington III take lead on several cases. As this team went up against threats like bigoted churches and Vanisher trying to become a drug boss, Archangel’s business savvy came in handy, and he ran his crew more like a corporation than a super hero group, which was exactly what the situations called for. After Casey departed and Chuck Austen replaced him, the X-Men went back to their more traditional modus operandi, with Warren seeming less sensible in the lead position, a sentiment backed up by Iceman laughing at him thinking he was the leader at all and letting him know they all thought Nightcrawler was.

HAVOK
I’m actually not sure if Havok ever technically led the X-Men. I think for a second in between Storm’s “death” and Psylocke’s coup de tat mentioned above he may have been in charge, then again during the aforementioned Austen run he seemed to take the reins, and finally when the team pursued his brother Vulcan into the Shi’ar Empire he was the natural candidate, but I don’t think his leadership was ever explicitly stated in any of those cases. Well, if he never has, Alex Summers should get at least a shot at filling his big brother’s shoes some time; he did pretty ok with X-Factor and managed to not get the Starjammers all killed when by all rights they should have been a few times.

Monday, October 3, 2011

My Five Favorite New Gods

It’s already been revealed that the first major villain of the new Justice League series by Geoff Johns and Jim Lee will be none other than Darkseid, marking his first appearance since being ostensibly killed by Batman back during Final Crisis in 2009. Whether or not this heralds a full-on return for the New Gods in the near future remains to be seen, but I must say, the idea of a reconstituted Fourth (Fifth?) World as part of the re-imagined DC Universe—and perhaps in conjunction with Grant Morrison’s Multiversity project—does intrigue and excite me.

When I was a kid, the New God and their mythology were a curiosity to me. I believe my first exposure to the characters was during Panic in the Sky, where Orion and Lightray were among the heroes going up against Brainiac. That story was among the first big DC ones I read, so a lot of the players in it were unknown quantities to me, from Deathstroke to Agent Liberty to even Captain Marvel, but even amongst that crowd, I could tell that the denizens of New Genesis were a step removed from what little I knew of this universe at large, from their unique visual designs to the hints that they were only a small part of a huge tapestry of story.

I was immersed into the Fourth World piece by piece throughout the 90’s and into the next decade, be it Knockout’s origins in Superboy, Orion and Big Barda joining the JLA, Darkseid in the Great Darkness Saga and reading old stuff like the JLA/JSA crossover with the New Gods or Lashina as Duchess in Suicide Squad. Every story was a piece of a larger puzzle I couldn’t quite see the edges of. I had just stopped collecting around when John Byrne and Walt Simonson did their series and the Genesis crossover, so I missed that info dump; I did pick up Cosmic Odyssey at some point in college, but saw it more as a cool story with great art, not a guidebook to the sprawling world Jack Kirby had created.

When the Jack Kirby’s Fourth World Omnibus series came out, I decided by hook or by crook to acquire every volume and finally get to know these this characters and this epic I’d been dancing around for decades in full. I was not let down as Kirby’s stories—pardon this—crackle with all the energy and enthusiasm I’d always heard they did, with the frankly often insane stories measuring up to art the page barely contains. The man truly created a modern day mythology as close to being on par with the ancient Greek tales I read as a kid as I could imagine. The colorful characters, interconnected tree of relationships, bizarre technology and even the purple prose speak to a boundless source—did it again—of creative excellence.

Perhaps nothing featuring the New Gods has ever even come close to those original ahead of their time tales, but of the dozens of featured and background players who make up the Fourth World, here are the ones who have most captured my attention over the years.

Honorable Mention: KANTO
He’s an absurd looking fop who is also the greatest assassin on a nightmare planet with an incredible array of weapons; I didn’t make a secret of it, but I wanted to see Smallville’s take on Kanto so bad.

5. THE FOREVER PEOPLE
Super hippies! Everybody knows I’m generally a fan of teen heroes as a rule, but I applaud that the Fourth World doesn’t just have the boilerplate young good guys, but beatniks who have stayed true to that attitude for going on 30 years or so now. It’s such a great mix of kooky personalities too, with the expected true blue hero in Mark Moonrider and pretty girl in Beautiful Dreamer, but then a mellower big dude than usual with Big Bear, a brain with an edge with Vykin and then Serifan, who is a cowboy. They also predate the Planeteers, who stole their Infinity-Man gimmick with Captain Planet.

4. GRANNY GOODNESS
A scary old lady who runs Apokolips’ torture camps and who can be played for laughs or taken deathly serious. Even though the visual and the demeanor of Granny Goodness are ridiculous, everybody outside of Darkseid himself is still terrified of her. She’s an inspired bit of eccentricity from Kirby, who took the archetype that made the least sense in the given role and then dialed it to eleven. She was a ridiculous caricature voiced by Ed Asner on Justice League and an eerie old crone on Smallville and both interpretations had equal validity—versatility.

3. BIG BARDA
At first glance, Big Barda is such a weird study in contrasts. Her name, her attire and her ferocity as a warrior paint her as one type of character; her physical beauty beneath all that armor—I love that moment in the original Mister Miracle series where she takes off her headdress and Oberon is blown away—as well as her deep feelings for and heartfelt romance with Scott Free paint a different picture. I dig that Barda is a beyond strong female character who kicks major ass and can still have a tender side without sacrificing any of the things that make her so. In a lot of ways, I like Barda better than Wonder Woman as she is a similar figure who possesses a confidence in where she stands and what she fights for I feel Diana has struggled to maintain from era to era. Barda was—and could be again—a fantastic member of the Justice League as she had the respect of everybody, male and female, but the affection of only those who took the time to get to know her, and she was fine with whatever because, again, she knows where she stands, and that’s what counts.

2. DARKSEID
How can you not love Darkseid? To start, he looks like an utter bad ass despite the fact he basically wears a skirt. More than that, he is very much a bad guy, but not so much a villain, as his motivation goes far beyond greed, conquest or even simply wanting to do wrong—though all those things play a role—and goes into a unique realm of not wanting, but needing fill the void existence has left him with power, domination and knowledge. I think deep down Darkseid knows nothing he does and no achievement he notches will truly satisfy him, but he loves the quest perhaps more than he could ever love the goal. Darkseid has endured more than any other Fourth World character because he has a weight to him that carries with him wherever he goes. He seems to be that rare character that cannot be tainted by a bad story or weak concept; Darkseid still seems like the ultimate threat every time he shows up no matter how he was previously dispatched. Heck, when Darkseid showed up in Young Justice surrounded by parody there was still a tangible element of danger. He’s the embodiment of evil and you’re damn sure you never want to see him win, but you can’t help but be transfixed by whatever he’s up to.

1. MISTER MIRACLE
Scott Free has a great look; he’s the epitome Jack Kirby’s knack for taking a design that should by all accounts be too busy, but pulls together disparate elements and colors to work in unexpected harmony. He’s got the totally unique and neat “super power” of being the greatest escape artist anywhere and his adventures are more akin to puzzles than slugfests, which makes for a nice change of pace. He’s set apart even more by being one of those happily married super heroes who demonstrates a guy can be in a healthy, committed relationship and still also pull off the role of charming swashbuckler. Above and beyond all that, though, what I love most about Mister Miracle is that he is the embodiment of taking whatever life throws at you and making the best of it to the extreme. The Pact that sits at the core of the Fourth World concept in which Highfather exchanged his son—Scott—with Darkseid’s son—Orion—utterly screwed this guy over, forcing the boy who should have been the heir apparent to paradise to basically reside in hell for doing nothing wrong and knowing his suffering maintained peace between two worlds. Rather than wallow in this miserable situation, Scott Free trains to escape it, and once he does, goes on to not only become a hero, but forgive the father who abandoned him and champion the world once lost to him. Mister Miracle’s story is one of escaping despair and the prison of terrible circumstances to embrace freedom in every way, not just enjoying it but continuing to forever fight for it; great character all around.

Thursday, September 29, 2011

Happy 3rd Birthday, Cool Kids Table!

Pretend one of us is named Michael.

It was three years ago today that we started this here blog. We may not post as often as we used to all the time, but we still love doing it and we still appreciate the heck out of you reading our ramblings.

Thanks for everything and here's to more years of Linko!, quarter bin comics, Justice League videos and irrational hatred of Crystal!

Tuesday, September 27, 2011

Art Attack: December 2011's Coolest Covers

-Ragman has a costume that must be really fun for artists to spin their take on. I'd love to see it done different ways, and animated style is a great start.

-When Joe Madureira said he was having fun drawing Moloids, I had no idea how much!

-Patrick Gleason does a sick job making Batman images that are striking as well as terrifying.

-Ben Oliver is really catching my eye as of late. That's a fresh take on the classic "Batman's costume framing him" shot that's appropriate for Batwing.

-Francesco Francavilla can do no wrong. It's not just his art, but his composition that is dynamite.

-I like Stanley Lau's stuff a lot more when he tones down the painting and just draws.

-Clayton Crain's Carnage USA covers are nightmare-inducing. He and Pat Gleason need to battle.

-Francis Manapul's Flash cover is busy in the right way given who he's drawing.

-What the heck is Li'l Depressed Boy?

-Kaare Andrews is hitting a whole new stride with his Ultimate Comics work.

-How was I to know that Rafael Grampa drawing Uncanny X-Force was what was missing in my life?

-Venom as wallpaper? Nicely done, Tony Moore.

THE ALL-NEW BATMAN: THE BRAVE AND THE BOLD #14 by Rick Burchett & Dan Davis
ANGEL & FAITH #5 by Rebekah Isaacs
ANIMAL MAN #4 by Travel Foreman
AVENGING SPIDER-MAN #2 by Joe Madureira
BATMAN AND ROBIN #4 by Patrick Gleason
BATWING #4 by Ben Oliver
CAPTAIN AMERICA & BUCKY #625 by Francesco Francavilla
CAPTAIN ATOM #4 by Stanley Lau
CARNAGE U.S.A. by Clayton Crain
DAREDEVIL #7 by Paolo Rivera
DEADPOOLMAX 2 #3 by Kyle Baker
THE FLASH #4 by Francis Manapul
THE GOON #37 by Eric Powell
iZOMBIE #20 by Mike Allred
JOURNEY INTO MYSTERY #632 by Stephanie Hans
JUSTICE LEAGUE DARK #4 by Ryan Sook
THE LAST BATTLE #1 by Dan Brereton
LEGION OF MONSTERS #3 by Juan Doe
THE LI'L DEPRESSED BOY #9 by Steve Rolston
STORMWATCH #4 by Chris Burnham
T.H.U.N.D.E.R. AGENTS #4 by Frazer Irving
ULTIMATE COMICS SPIDER-MAN #6 by Kaare Andrews
UNCANNY X-FORCE #18 by Esad Ribic
UNCANNY X-FORCE #19 by Rafael Grampa
VENGEANCE #6 by Gabrielle Dell'Otto
VENOM #11 by Tony Moore
VILLAINS FOR HIRE #1 by Rodolfo Migliari
WOLVERINE & THE X-MEN #3 by Chris Bachalo
X-CLUB #1 by Nick Bradshaw
X-FACTOR #228 by David Yardin