Showing posts with label dna. Show all posts
Showing posts with label dna. Show all posts

Monday, July 2, 2012

SDCC Stories: Fallen Angels & Fickle Fandom

As I prepare to depart for my fifth trip to San Diego’s Comic-Con International (fourth consecutive) next week, my mind wanders back to SDCCs past and the adventures therein. While each holds a special place in my heart, from the initial job-seeking odyssey back in 2004 alongside Tim Stevens to last year’s Marvel livestreaming tour de force, if I were put on the spot and asked to pick out a favorite, I believe 2010 would leap to the fore.

SDCC 2010 was really a tale of two shows for me when it came to after hours hijinx. Half the time I was led down the path of debauchery by this man…

…yes, reigning TNA World Tag Team champion Christopher Daniels, “Fallen Angel” and master of mischief. Some of my favorite SDCC memories period have spent in the company of my rasslin’ buddy, whether helping his conduct his “Fallen Angel Files” video interviews for Marvel.com (getting Travis Charest to cut a wrestling promo that fell somewhere between “Macho Man” Randy Savage and Popeye), meeting his rad family (his daughter Jerica was not only the most adorable host we ever had on Marvel.com, she also asked her dad if I was a wrestler too, causing him to point at my lack of biceps and laugh hysterically) or terrifying my poor wife by putting his buddy Curry Man on the phone to say hi. Chris is one of the most interesting and hilarious guys I know, but also a genuinely good fellow who I don’t get to see nearly often enough, so getting to hang out in sunny San Diego with my bud is a consistent highlight.

Of course the debauchery comes after the show floor closes and I find myself in his company at a party on the roof of PETCO Park and then back in Jeff Katz’s hotel room having a conversation with Shane Helms about how you market Captain America overseas and Samoa Joe congratulates Jill Thompson on her Eisner win (yes, this is the PG-rated version of that story with certain names omitted—Helms is a father now, after all!). There was also last year where Daniels, Eric Young and Kazarian tried to figure out how they could reasonably split my one free drinks bracelet between the three of them at the Marvel party, but I suppose jumping ahead to 2011 is cheating…although that really was the story.

Bottom line: Wander the streets of San Diego with Christopher Daniels and a good time will be had.

Good times were also had throughout 2010—and have happily continued—with my comic book SDCC “family” of Todd Nauck and his wife, Dawn, Dan Abnett, Andy Lanning, Brad Walker and Tom Brennan. Todd and Dawn are two of my favorite people on the planet and probably in the top five as far as the nicest (I’m only saying top five because there are several million people I haven’t met yet), DnA are as wonderfully entertaining and friendly in life as they are brilliant in writing, and Brad is a joy with a smile as big as his artistic talent (I am a writer and this is how I compliment people). We spent many a rousing dinner, be it around Odin’s plinth (some long wooden table we found in a bar) or at the ritzy seafood place Mike McKone (another gem) invited us along to. I had hours of fun with this gang and then reported it all home to my jealous wife.

Oh yeah, and Tom Brennan was there too.

Ok, here’s the deal with Tom Brennan: He’s a co-worker and—I hope he’ll let me get away with this—friend of mine who I rag on a lot. To be fair, he has it coming to him. Ok, no he doesn’t. Tom is very funny and quick witted and for some reason lets me berate him with my brand of “humor” without eviscerating me in return. He’s also one of the hardest working, smartest editors at Marvel who never gets enough credit for his work (the Harvey-nominated Shame Itself, one of the most entertaining one-shots you will ever read, was birthed by Tom through sheer force of will, I believe).

Now let tell a story about Tom Brennan from SDCC 2010 (not the one where we waited in line to meet “Captain America: The First Avenger” director Joe Johnson because we wanted to get his autograph and I confided in Tom I wasn’t that familiar with his work and he told me that was ok because he wasn’t either then stabbed me in the back by waxing poetic about “The Rocketeer” for ten minutes leaving me to follow up with “Uh…good luck with the movie”—I won’t be telling that story).

Brennan and I are hanging out at the Marvel booth, doing crowd control or something (“crowd control” was what Tom and I would tell everybody we were doing when Tim Dillon was looking for us to do real work) when a group of young men approached us, the lead hooligan with rampant excitement in his eyes. “Oh my god, I am such a big fan of yours…” he began to Tom Brennan—yes, that Tom Brennan—before continuing with “…but which one are you?” A flattered but confused Brennanator asked for clarification of the previous statement, to which the lad responded with “Are you the one from X-Men or Smallville?”

At this point we realized this kid thought Tom was one of the Ashmore twins, Shawn and Aaron, an admittedly not too outlandish comparison that he claims he has gotten before.

Tom, an improvisational actor to the core, ran with it and said he was actually the lesser known third Ashmore triplet, Tom, and that he was promoting nothing in particular. The kid was a bit confused, but still quite excited to be meeting even a tangential famous person. Tom kept it up for another half minute or so before giving it up and admitting he was merely Tom Brennan, editor of Spider-Man.

Without even a pause for breath, the kid did a complete 180 that would have left most dizzy and begin tearing into Tom for One More Day.

Where can Tom Brennan be mistaken for an actor one second and castigated for being a comic book editor the next? Only in San Diego, gang.

Sunday, June 24, 2012

Five Comics Worth Reading: June 2012

EARTH 2
I’ve been really getting into “world building” series lately, i.e. books that may focus on a set cast but really are telling the story of an entire society and moving the camera around a lot to do so; I feel like Paul Levitz’ first Legion of Super-Heroes run was the template for these in modern super hero comics and some really good ones have cropped up lately, from Age of Apocalypse to the current volume of Ultimates to Earth 2 by James Robinson and Nicola Scott. It’s not surprising that this type of storytelling falls in Robinson’s wheelhouse, as his Starman featured a vast array of characters beyond Jack Knight who could easily carry their own stories at any given moment (and the setting itself was as much a star as any of them). The idea of alternate realities featuring familiar characters is a tried and true one I’m a big fan of, and with the New 52 basically making the entire DC Universe one of these to begin with, I somehow find the concept of Earth 2 almost refreshing and particularly palatable for an older fan like me; this is another new take, but one rooted in a tradition dating back decades (if that makes sense). Really it’s the characters that sell it, though, in particular Robinson’s new version of Jay Garrick as The Flash, an everyman dreamer who stumbles across destiny he never figured within his grasp and now has to cope with a battle way over his head; that’s my favorite kind of hero. There’s also coolness to seeing guys like Garrick or Alan Scott not as the grizzled warhorses we’ve come to know them as, but fresh faced rookies who still possess the intangibles of the characters I’ve dug. So between the cross-reality scope, the likable protagonists, the “you know them but you don’t” twists with guys like Mr. Terrific and Nicola Scott’s classic, colorful, oh-so comic book art, this new series has become a quick favorite of mine.

FAIREST
Speaking of world building, Fables is another title that typifies that expression, as Bill Willingham, Mark Buckingham and company have spent over a decade now creating and letting flourish their vast storytelling tapestry across genres and through dozens of stories. While they still do a nice job over in that book of putting the characters first and foremost, there’s no denying they have to top the last arc a lot—and that’s a tall order—so Fairest is a nice spin-off in that it goes somewhat “old school” with more self-contained stories set across Fables continuity but specific focus on smaller adventures. I’m loving the first arc, where Willingham has gone back to the well on one of the things that has helped Fables endure and taken an “origin story”—in this case Sleeping Beauty’s—and found a quirky ground that’s more hardcore than the cartoons we’ve seen, more lighthearted than the gory original “fairy tales,” and with the kind of wit and high adventure that makes a comic book. It’s an escapist delight to follow familiar characters like Ali Baba with a thoroughly modern edge plus get more insight into established Fables folk like the Snow Queen. If I may toot a pal’s horn though, my friend Phil Jimenez’s art on this book is gorgeous on a jaw-dropping scale; he was born to draw the lush landscapes, intricate palaces and beautiful people of Fables. It’s a visual feast nicely abetted by the inks of another amigo, Andy Lanning, plus knockout colors by Andrew Dalhouse.

INCREDIBLE HULK
When I was growing up reading Incredible Hulk, it was in the midst of Peter David’s reign as writer, and while it was also action-packed, psychological and often pretty dark, it was a funny book, with The Hulk as a witty lead operating a monstrous physical entity. Jason Aaron’s current run on Hulk is also very action-packed, also fairly psychological and quite dark, but while it’s not always funny—it frequently is—it’s damn sure demonstrating that some stuff I don’t typically think of as “fun” quite well can be. The current “Stay Angry” arc has at its core a clever premise that both subverts the “typical” Hulk hierarchy and provides brilliant set-ups for any number of stories: Bruce Banner is now the deranged side of the equation and is up to some crazy—and as yet unrevealed—scheme that has him spending his time “at the wheel” positioning himself into crazy situations then getting pissed off enough to become The Hulk, who has to deal with said situation, hoping not to inadvertently do exactly what Banner wanted, and thus far failing each and every time. Hulk also has to (wait for it) stay angry or else he’ll revert to Banner, who will either screw him over further or get them both killed. It’s an elaborate yet elegant framework that Aaron jumps off and then kicks to 11 by cramming the craziest things he can think of into the stories; so far we’ve had Hulk teaming up with The Punisher to take down a Mexican drug lord who was either a dog mutated into a man or a man who mutated himself to be part dog—to put the cherry on top, Hulk has Punished shoot him in the face several times when he’s in danger of calming down—and Hulk under the sea fending off a horde of Atlanteans and sea monsters inebriated by seaweed juice and thinking they’re pirates. It’s the kind of off-the-wall stuff you’d expect to find in a book like, say, Preacher or something, but that perhaps works even better here because The Hulk is such a resilient force you can throw into nearly anything and have him believably survive as well as make a bigger mess of things. I applaud Aaron for thinking big on this story and for creating a new take on Hulk himself: an astutely rational but annoyed monster that has to clean up the messes he himself created for years being perpetrated by the unfettered alter ego who has had to endure the brunt of that action. Inspired art choices like Steve Dillon and Pasqual Ferry only make things better. And this week, Tom Raney draws Hulk fighting Russian bears in outer space!

NEW MUTANTS
Speaking of that Lanning guy—and I was back in the Fairest write-up—he also writes, and along with Dan Abnett, he’s penning one of our consistent favorites on the This Week in Marvel podcast, New Mutants. This series occupies a very unique place in not just the Marvel Universe, but really all of comics, there has always been the problem of what to do with teenage characters when they kind of grow up—or rather are replaced by a younger generation—but can’t fully because they’re not going to supplant the adult characters already in place. The peak members of the New Teen Titans cast were—and really still are for the most part—victims of this grey area and the original New Mutants seemed doomed to a similar fate after their X-Force run came to an end and teams like Generation X or the young students of New X-Men and Generation Hope took their place, but Zeb Wells started up a new series that played on their connection to one another being what made them truly compelling, and now DnA have carved their niche out even further. Beyond having a very specific mission statement of mopping up the X-Men’s “unfinished business” (locating mutants who have fallen through the cracks or hunting down bad guys that eluded capture), the New Mutants are comics’ quintessential twenty-somethings: no longer in school, but still unsure of their long-term goals and therefore clinging to one another for support and safety. They fight Asgardian death maidens—as seen in the excellent “Exiled” crossover with Journey Into Mystery—but they also live in an apartment together, trying to get jobs at the local diner so they don’t have to ask Cyclops for cash. Two of the very best recent issues of New Mutants have been ones with little to no action—namely Magma’s date with Mephisto and when Blink dragged the team out for a night on the town—but then you’ve also got creepy horror stories like the Ani-Mator trilogy or their Fear Itself sojourn into the depths of Hel; New Mutants can do it all. The cast is endearing, relatable and quirky; the soap opera is suitably complex without being overwhelming; the humor is both dry and cute. Also, the art on the book fits its one-of-a-kind nature well, whether it’s David Lopez depicting evil death metal bands or Leandro Fernandez imagining a techno-organic freakshow. I love Dani, Roberto, Amara, Doug, Warlock and Nate like they’re my pals, and this book is among the best anywhere right now.

SAGA
Yep, Brian K. Vaughan’s new comic book is awesome—I’m as shocked as anybody else. Seriously, BKV has a near flawless track record, and Saga has done nothing to harm that reputation. Going back one more time to that old world building theme that seems to have encompassed this post, I love that just as with Y: The Last Man, Ex Machina and even Runaways (though obviously that last one wasn’t as self-contained as the first two), Vaughan began demonstrating immediately via newborn baby Hazel being the narrator that he has the long game in mind for this one, and I really enjoy the little teases in that narration when we meet a new character hinting at events far down the line, as a creator being in for the long haul certainly encourages me to feel the same way. It’s not hard to invest in this series right from the start, as every character from foulmouthed star-crossed lovers Alana and Marko to bounty hunter The Will already have hidden depths I’m keen to discover, and the mash-up of romance and humor against a big ol’ sci-fi background is a tasty genre smorgasbord. Only a few issues in there have already been eye-grabbing visuals like people with television heads having sex and pre-pubescent ghosts missing their lower halves that Fiona Staples absolutely nails; she can do the beautiful and the epic as well as she does the gross and the laugh out loud, so that’s pretty darn swell. As a bonus, BKV is hilarious on the letters page which featured in one instance thus far fan art from none other than Rickey Purdin himself!

Monday, February 27, 2012

Five Comics Worth Reading - February 2012

ARCHIE
At this point, having a comic book blogger tell you that you should give Archie Comics a second look because they’re doing some pretty remarkable and groundbreaking stuff is not the shocker it was a year ago (I already more or less did as much recently). However, just because it’s getting exposure is no reason not to talk about something good, and Archie is indeed something good right now. I’ve always appreciated the rock solid and consistent grasp of storytelling and characterization the folks from Riverdale have, but the material they’re producing right now is pretty bold and standout, not to mention something I can sink my teeth into as an adult while still recommending it to my sister who is a school teacher to give out in class. If you want to see issues like gay marriage or the economic crisis covered with intelligence and wit but also restraint and balance, Archie of all places is where you should be turning. Also, there are guest appearances from rock bands and parodies of movies; it’s like how Sesame Street got cool again, but more up my alley. I’ve been meaning to sample more of the line, such as the fairly acclaimed Life with Archie, but for now I’m recommending the titular flagship since that’s where my amigo Alex Segura’s recent “Archie Meets KISS” story just wrapped and where he’ll be tackling “Occupy Riverdale” in the coming months.

AVENGING SPIDER-MAN
So perhaps you checked out the first three issues of Avenging Spider-Man because Joe Madureira made his return to comics, and likely you were not disappointed because Joe Mad has still got it and kicked some ass. However, while marveling (pun not intended) at Joe drawing eight zillion Moloids, you may have found yourself chuckling at Spidey’s banter even more than usual. You may also have been shocked at how much you were seeing J. Jonah Jameson as a complex character rather than just a gruff curmudgeon (but also still a gruff curmudgeon). You may further have empathized with The Mole Man, gasped when Red Hulk went down and marveled at Spider-Man’s solution to the whole conflict. All of these reactions came in large part thanks to writer Zeb Wells, who is indeed the goods. Peter Parker is fortunate enough (or as fortunate as comic characters can get given the high tragedy rate they suffer through more or less monthly) to be handled with regular love and care by the brilliant Dan Slott, but Zeb comes from another direction on this book, focusing exclusively thus far on the Spidey side of the equation, and with results I’m digging. It really clicked into place with me on issue #4, a standalone team-up with Hawkeye drawn by Greg Land, where Wells inverted the usual Spider-Man/anybody else dynamic by having Spidey as the frustratingly responsible one, and then nailing a core character trait of Clint Barton from an angle I’ve certainly never seen, and if it’s been done before surely not any better than this. Zeb Wells is a busy dude out in Hollywood who doesn’t get to write nearly enough comics, but when he does, you should rush to appreciate his twin barrels of genuinely hilarity and razor sharp grasp of what makes the characters he’s writing tick; that he’s currently on a book where he gets to play with the coolest heroes in the Marvel Universe while top notch artists draw them is the proverbial gravy sauce.

GLORY
On a recent trip to Midtown Comics, I decided to put my money where my mouth was re: a claim I made recently in an Art Attack post that the covers for the new Extreme books were enough to entice me to check out at least one or two with no idea what I was buying—and I’m glad I did. I have no familiarity with the character Glory, either in her original or Alan Moore incarnations (are they the same?) and further had no knowledge of who Joe Keatinge and Ross Campbell were outside of names my more sophisticated comic reading friends drop when discussing folks good at writing and/or drawing. The story by Keatinge in the first issue (technically #23) is all over the place both in terms of chronology and focus, but while that can take me right out of some stories, here it was done wonderfully, as I felt immersed in a huge saga within 20 or so pages, getting glimpses of tons of stuff I knew a little about and want to learn more of, but also feeling like I got a good enough sense of this character and her world that I am invested in what comes next. Campbell’s art is wild and unique, certainly outside my normal comfort zone and I ate it up, man. Glory is terrifying in her proportions and the visual violence she reaps, but she’s also quite beautiful, both in the quiet moments and glimmering in the heat of battle. This is also a comic where I really noticed the colors, given how much white and grey there is so kudos to Shatia Hamilton for really making it stand out. Discovering new comic book universes where I’m a total neophyte but want to know more is one of my favorite things, so I’m quite pumped to be reading this book!

NEW MUTANTS
For the longest time I didn’t really “get” the New Mutants. Weaned on X-Force as I was, they were only ever the younger, wimpier, less cool versions of the characters I really liked to me, and Cannonball looked like a dork. I had no desire to read about that incarnation of my beloved team and even less to see them regress to that point. When Generation X and later the New X-Men came into being while X-Force quietly dissolved back into being reserve X-Men, the mutants I grew up loving seemed to suffer the same middle child syndrome as the original Teen Titans, just kind of hanging around in the background as less competent adults or out-of-place young people. It’s only recently that I’ve really started to appreciate through trades the endearing quirkiness of the original New Mutants—it helps that I’m not 12 years old and baffled by characters under 20 without earrings or leather jackets anymore—just in time for Dan Abnett and Andy Lanning to find a niche for the characters today. Having just departed my 20’s, I dig how DnA writes the original Muties as that drifting lost generation too old to live on Utopia with Cyclops and company but still too young to know quite what they’re doing with their lives. For a team that includes techno-organic aliens and other-dimensional doppelgangers, the New Mutants seem refreshingly “normal” amidst an X-Men Universe of the extraordinary (which I also love, but there’s room for chocolate as well as peanut butter; well, not for me, I’m lactose intolerant, but you get me). Tossing this weird yet relatable group up against gonzo threats like demonic metal bands or islands of monster birds plays the contrast beautifully, and the soap opera aspects are also finely tuned, feeling more Reality Bites than 90210, as befitting the protagonist demographic. With guys like David Lopez manning the art, New Mutants is also one of the prettiest book on the stands. And did I mention they had a whole issue that was Magma on a date with Mephisto and it was phenomenal? Mephisto truly is the most lovable character of 2012…

RED LANTERNS
Ok, on the surface, Red Lanterns would seem to have a lot going against it for the discerning reader. There’s the pretty absurd violence level and the fact that most of the characters are literally vomiting up acid blood more often than not. There’s also the overblown sexualizing of many female figures in physically impossible poses. The book gives you plenty of reasons not to give it a shot, and nobody would blame you if you wanted to pass and try something else—I won’t—but if you do elect to sample Red Lantern, you may be surprised to find you enjoy it; I kinda was. It’s not a surprise that Peter Milligan can write a good series, but given the material of perpetually pissed off monsters whose personalities consist more of yelling than anything else, it’s pretty impressive how much depth he gives them. Without a traditional heroic lead, Milligan chooses instead to muse on the concept of rage and anger getting somewhat deep in the process, but never lapsing into boring. As the series has progressed, he’s gone a bit further and explored the gamut of emotions, how those that drive the Red Lanterns fit in the mix, and how they can be exploited. The power struggle between Atrocitus and Bleez is reminiscent of something you might see on Apokolips, and as the cast expands, the intrigue grows. Ed Benes’ art may not be for everybody, but you can’t deny it’s striking, and when it comes to designing or portraying out there beasts, his skills can shine quite nicely. So yeah, I didn’t think Red Lanterns would be a book I’d be championing six months in—and again, this is one of those “your mileage may vary” cases—but I do contend it’s worth a look if you’re even slightly curious.

Monday, October 10, 2011

Underrated/Overlooked: Legion Worlds

After being quietly appreciated for the better part of a decade, Legion Lost, the 12-part series by Dan Abnett, Andy Lanning and a young Olivier Coipel that reinvented the Legion of Super-Heroes for a new century, has in recent years gained a deserved higher profile. Lost presaged a lot of DnA’s later work with bold science fiction in their later Annihilation, Nova and Guardians of the Galaxy stints, placing the relatively optimistic Legion I grew up with and dropping them into a foreign universe with exotic challenges that forced the teenagers to grow up and face unspeakable tragedy and sacrifice. It was a powerful story with aggressive art by Coipel that topped many fans’ “why hasn’t this been collected?” lists until just recently; today, not only can you grab the trade at stores, one of the new series launched by DC bears its name.

DnA would go on to launch a Legion ongoing building on the darker edge and emphasis on character drama they brought to Lost, but first as a bridge, they penned the six-part Legion Worlds, an anthology that explored the 31st century landscape the missing Legionnaires had left behind and what had become of their teammates. The sprawling art team included a mix of untapped talents like Yvel Guichet, Enrique Breccia, Paul Rivoche, Jamie Tolagson and Kilian Plunkett with established names such as Coipel, Darwyn Cooke, Rick Burchett, Duncan Rouleau, Rick Leonardi, Steve Dillon and Mike McKone, plus covers by then up and comer John Cassaday.

It’s a clever storytelling device on DnA’s part as the Legion—and thus the readers—has been away from their universe for over a year (real time) and there’s a lot of ground to cover to set up the new series. They had fun with the vastness of the Legion’s landscape, setting each standalone chapter on a different planet housing one or more members of the scattered team and familiar to fans. As with any series of the format, some stories were not as strong as others—I don’t remember the M’Onel-centric Earth story in the first issue much, though that was mostly a primer for the rest of the series, and recall not investing too much in the Magno/Cosmic Boy spotlight on Braal—but the stuff that stood out did so strongly.

The second issue has Ayla Ranzz, the Legionnaire known as Spark, returning to her home on Winath, with both her twin brother, Live Wire, and erstwhile love interest, Chameleon, among the Lost. It’s the kind of thoughtful, psychological, and slightly creepy story DnA excels at, with Ayla trying to pick up the pieces of her life and finding it hard to do so as something of an outcast in her own home where everybody is born with a twin and “solos” are shunned. Ayla’s older brother, Mekt, a solo himself and formerly the villain Lightning Lord, has also returned, supposedly reformed, somewhat mentally addled and hoping to bond with his sister over their common sense of loss. There’s a mystery plot about natural disasters and whether or not Mekt could be responsible, but the real meat is in the family drama, and the tension Ayla feels both over being adrift and at the possibility her brother may not be as innocent as he claims is palpable.

Issue #4 shifts the action to Xanthu, where Star Boy—one of my favorite post-Zero Hour Legionnaires—has returned home with lover Dreamer and teammate XS in tow to help his world fend off the threat of Robotica, a race of artificial intelligence that has gained sentience and rebelled against the beings they feel have oppressed them. It’s very much a war story, as the heroes face overwhelming odds and basically go on one suicide run after another, but it also shows another side of how much the Legion defined these characters and kept them as well as the universe optimistic and bright; in its absence, people like Star Boy and XS have struggled with their purpose, but keep fighting because it is in some sense all they know and all they have left. Robotica is a new take on a familiar trope—the robots go crazy because we don’t appreciate them enough—done with visual panache by Duncan Rouleau, a master at drawing robots and the like.

Next up the focus falls on Karate Kid, who has journeyed to the isolated and peaceful planet of Steeple, bringing along Ferro for a period of contemplation and prayer as they deal with the loss of the Legion. I’ve always loved Karate Kid in all his various incarnations, and this story highlights all the cool stuff about Val Armorr, as he is the one Legionnaire who seems to have moved on in a healthy way with his strong sense of self and devotion to continued enlightenment; of course he also still gets to kick stuff. A bruiser from Takron-Galtos makes his way to Steeple, and while Val is initially reluctant to raise a hand against him, having devoted his energy to quelling rage and violence, the overmatched Ferro gives it a shot and gets badly injured in the process. Karate Kid is now faced with the dual challenges of facing down the bad guy and also saving his friend’s life; the former he does in a great fight sequence illustrated by Steve Dillon, and the latter forces him to make a powerful choice that adds punch to an already rocking tale.

The finale heads to Rimbor, birth world of the Lost Ultra Boy, and the place his pregnant wife Apparition has chosen to hide from mercenaries hired by her mother. Consistent with its portrayals across Legion history, Rimbor is already a nasty place, filled with gang wars and violence, and a pretty crappy place for a pregnant lady to hang out, even if she can become immaterial at will, but Apparition has made an awesome ally in Timber Wolf, who makes his post-Zero Hour debut here and whom DnA as well as Kilian Plunkett do a great job with. After five issues mostly touching on how much was taken away by Legion Lost, it’s cool to end with the reintroduction of a classic character in a fun way, as DnA make T-Wolf every bit the badass he was in the old days, but add in some charm and a quirky paternal concern for Apparition’s unborn “cub.”

I didn’t actually buy Legion Lost, as I was just getting back into comics at the time and just missed it by a couple months, so when I did decide to track down the modern incarnation of another comic I’d loved as a kid, Legion Worlds was my first exposure. I’ve since gone back and read Lost, but even on its own, World did a fantastic job giving you a tour of a universe both somewhat recognizable and completely altered, moving several pieces in place to ensure you’d be invested in the ongoing series. With the creative talent involved and awesome array of characters that play parts big and small, this is a hidden Legion gem for sure.

Monday, July 4, 2011

Happy 4th of July, Jack Flag

When the patriotic vigilante Jack Flag showed up in Thunderbolts post-Civil War a few years back, I imagine many figured the red, white and blue-haired hero with the American flag Grifter mask to be a cobbled together Warren Ellis creation dreamt up for the purpose of giving the T-Bolts a disposable “good guy” to demonstrate their new status quo against. I was among those who not only recognized Mr. Flag, but both gave Mr. Ellis a serious kudos for raiding Marvel’s truth depths obscurity and smiled a bit to see the return of a character from my youth who both seemed ridiculous at the onset and yet to possess some intangible coolness about him.

The year was 1994, I was 12, and it was tough to ignore the dude with the jingoistic dye job wielding what appeared to be a boom box leaping at me from the cover of Captain America #434, particularly with his name emblazoned graffiti style to the side. The introduction of Jack Flag was part of the year-long “Fighting Chance” storyline by Mark Gruenwald and Dave Hoover that saw Steve Rogers’ super soldier serum begin failing on him and Cap embark upon a mission to settle his affairs before he had to hang up his shield.

“Fighting Chance” was an extremely 90’s storyline that certainly seemed to sit in the shadow or the Death of Superman or Knightfall, taking another iconic hero and doing the previously unthinkable by laying him low and potentially putting him out to pasture. There were some eye-rolling moments like Cap’s battle vest or his Iron Man-designed armor, but because it was Gruenwald, who loved the character like few others and always tried to have fun with whatever he did, there were quite a few bright spots and cool stories too. One promising aspect was exploring how the idea of the America hero had changed with a new Super-Patriot, the ultra-violent Americop, the female-empowering Free Spirit and, finally, Jack Flag.

Jack Harrison was introduced as a guy who was a member of Captain America’s computer hotline network—a Gruenwald creation established in the 80’s as a sort of nationwide Bat Signal or network of informants for Cap—and alongside his brother Drake decided to take a more active role, forming a citizen patrol. Hard times fell on the Harrisons when Drake got crippled attempting to break up a robbery and then the Serpent Society moved into their hometown, buying off local law enforcement and forcing folks out of their homes, including Jack’s parents. Inspired by Cap, Jack began wearing a costume and went after the Serpent Society; he ended up not only helping his hero and Free Spirit take down the Serpents, but helped save Steve Rogers’ life when his super soldier serum finally crapped out.

For a few issues after “Fighting Chance” wrapped, Jack Flag and Free Spirit hung around as Cap’s support squad and possible successors, but then vanished after Mark Waid took over for his own acclaimed run, shuffled off to limbo with hundreds of other characters from the 90’s.

As I mentioned up top, Jack Flag returned over a decade later in the pages of Thunderbolts, where Norman Osborn had just taken over the team and populated it with super villains who were responsible for enforcing the new Super Human Registration act. Jack surfaced as a street level hero who continued to do what he felt was his duty despite it now being against the law because of his innate goodness as well as a lingering obligation to and admiration for Captain America, who had opposed the Act and then apparently been assassinated. He saves an innocent girl from a gang attack and then is swarmed en masse by the T-Bolts.

Two things from this story are a testament to strengths in the Jack Flag character I didn’t even really know existed despite getting a tingle of excitement at seeing a trivia question I knew the answer to resurface on the national stage: First was that he represented the type of unfettered hero with a Cap-like strength of character Ellis needed to hold up against his new Thunderbolts and demonstrate how nasty and immoral they were. The respect Ellis showed by having Jack tear through his more powerful pursuers, including Moonstone and Venom, before being felled and paralyzed by nothing less than a Bullseye sneak attack makes a statement of legitimacy for somebody who could not have been reasonably considered anything but D-list to this point.

Second, cover artist Marko Djurdjevic and interior artist Mike Deodato do not change Dave Hoover’s original costume design even a little bit, they just do it up in their respective ways and show that it was a bold, memorable collection of stylistic choices; I kinda want to start a Jack Flag sketchbook.

Most would assume that would be it for Jack Flag—and for a character who only had a few appearances to his credit prior, taking on some of the Marvel Universe’s bigger bads and getting nailed by Bullseye while doing the right thing wouldn’t be a shabby send-off—but he would return in of all places Guardians of the Galaxy, courtesy of my pals Dan Abnett and Andy Lanning. When Blaastar attempts to take over the Negative Zone prison where Jack is being held, despite being wheelchair-bound, he leads the other inmates to resist the alien tyrant, impressing Star-Lord in the process; Peter Quill gets Jack the heck out of jail and has the science whiz types on Knowhere fix up his spine so he could join the Guardians.

It always blew my mind a bit reading Guardians of the Galaxy and realizing that among cosmic powerhouses like Drax and Adam Warlock there was this footnote of a character from when I read Captain America as a kid standing shoulder to shoulder, but so much of the joy in reading DnA’s work is they love comics minutiae as much as any fan and jump at the chance to elevate characters with potential. They made Jack a fairly integral member of the team, even having folks who would know like Kang tout his grand potential in the universal scheme of things.

That a guy who called Captain America’s hotline in the 90’s and took the time to evenly separate three bizarre colors into his hair would eventually become an intergalactic champion for good is pretty much as good a representation that anything can happen in comics as you’re going to get; it’s also proof in point that the best creators in our industry not only make their own mark, but are never bashful about going back into the seemingly infinite backlog of those who came before to mine everything they can from the most forgotten of creations.

Monday, May 30, 2011

The Enigma of Adam Warlock

I’ve finally been experiencing the pleasure of reading the full Stan Lee/Jack Kirby run on Fantastic Four via the most recent re-issues of the softcover Marvel Masterworks series and though the last few volumes have brought such seminal stuff as the debuts of Galactus and The Black Panther not to mention the classic “This Man…This Monster!” Coming up next, I’ve got the first appearances of Blastaar and Ronan to look forward to, but most significantly for me, the introduction of Adam Warlock. For as long as I can remember, I’ve had questions about Adam Warlock that I’ve never been able to find answers to—admittedly I haven’t looked too hard or I would have read the Jim Starlin stories by now—and hope that perhaps by starting from the beginning, I’ll understand this character and his evolution a bit better.

Characters undergoing wild transformations in comics aren’t unheard of; in fact it’s more or less business as usual at this point. The landscape of modern comics—the super hero genre especially—is littered with figures who bear little resemblance to their original incarnations. Still, Adam Warlock’s four decade-long journey from artificial man to mystical space hero with a significant detour to cosmic messiah and fairly unveiled Christ allegory along the way is pretty unique.

The character that would become Adam Warlock debuted in 1967’s Fantastic Four #66 as Him, an artificial man created by the Enclave to be the peak of humanity. He was more a handsome gold-skinned Frankenstein than anything resembling what he would become, but relevant to this examination, he was a character firmly rooted in science—the Enclave were criminal scientists—and thus right at home in the sci-fi adventures of the FF. Him would resurface a few more times—and Her would be introduced—but he never caught on the way many other Lee/Kirby creations did.

In 1972, Roy Thomas and Gil Kane got a hold of Him and reinvented him as Adam Warlock, introducing what would become his familiar visual cues of a yellow thunderbolt emblem with red and gold gladiator flourishes as a costume. According to an old issue of Back Issue—via Wikipedia—Thomas fully intended to do a super hero version of Jesus Christ, having recently become a fan of Jesus Chris Superstar; Him had some pedigree but little baggage or history, so he made as much sense as existing character. Thomas had the High Evolutionary stand in for a higher power and evolve Adam to godhood, then dropped him on the newly-created Counter-Earth where he served as savior to its people, protecting them from the Man-Beast—a rogue High Evolutionary creation serving as the Lucifer figure—and eventually their creator—the Evolutionary again—who toyed with wiping them out.

Warlock began waxing philosophical not unlike his cosmic contemporary The Silver Surfer, but not about his plight in being trapped on Earth, rather the pressures placed on him by his power and the expectations of those he protected.

The Thomas-written Warlock saga only ran eight issues, but Jim Starlin would pick up the character not long after, writing and drawing a new story that took his messianic routine to the stars. Starlin pumped up the cosmic soap opera by introducing The Magus, Warlock’s evil alternate from a possible future, and weaving in dimension jumping and time travel as well as the established Thanos, but also continued to explore the character as more than just another super-powered bruiser, asking questions about destiny, the corruptive nature of power and what role even a supposed savior had in shaping who he would become. With Magus, Starlin also was not afraid to posit that this might not be the typical “evil twin” scenario comics fans knew well and that instead Adam may indeed by mentally ill and possessing multiple personalities. The Starlin Warlock is—from what I’ve heard—trippy, expansive, of the era and possibly the most well-regarded material that has been produced featuring the character.

This era of Adam Warlock concluded in 1977 with a three-part crossover through Marvel Team-Up, Avengers and Marvel Two-In-One that saw the character give his life to thwart a scheme by Thanos.

Adam Warlock would return 14 years later as part of the crossover event The Infinity Gauntlet, and it was around this time I would be first introduced to the character. In a story written by Starlin, Thanos, recently resurrected himself, gets a hold of the combined Infinity Gems, which grants him near omnipotence, and Warlock along with his allies Pip and Gamora are brought back from a limbo-type existence within the Soul Gem to thwart him. The good guys win and Adam actually gets the Infinity Gems himself for a moment, but they are ultimately split up amongst his chosen Infinity Watch, and they go off into their own ongoing series.

Each of the next two summers—1992 and 1993—would feature another “Infinity” event penned by Starlin, in which Warlock and Thanos would be major players and nearly every Marvel title and character would become involved. In Infinity War, the forgotten Magus gains his own existence out of Warlock’s passing wish to excise himself of all good and evil during his brief time holding the Gauntlet, and creates an army of evil twins of Marvel heroes—fun fact: this is where the Spider-Man character Doppelganger, featured in Maximum Carnage and more recently the Carnage mini by Zeb Wells and Clayton Crain, originated—so that he can try and assemble the Gems. The next year, in Infinity Crusade, Warlock’s “good” side, the Goddess, takes advantage of various heroes’ faith to brainwash them and create a super hero civil war over a decade early while trying to “cleanse” the universe by destroying it.

I vividly recall reading Infinity Crusade with my best buddy Matt Corley when I was 11 years old; when I spotted a few issues of Infinity War not long after, I snatched those up as well. It would be a while yet before I found Infinity Gauntlet in trade and got the full saga (and of course years later I’d pick up Infinity Abyss and Marvel Universe: The End, but those may be stories for another time). I was a kid, so the slam dunk concepts of bad guy duplicates and hero vs hero grabbed me pretty easily—they still would/do—but I always found myself a bit mystified at what exactly was the deal with Adam Warlock. I mean, these were huge Marvel stories that touched every single comic and featured more or less every single character available, but guys like Spider-Man, Wolverine, Iron Man and Captain America were more or less supporting characters—if that—while this orange-skinned dude with a shiny green thing on his forehead was front and center. Surely he was the most important character in the Marvel Universe, right? So why had I never heard of him?

As I mentioned in my post about Thor: Blood and Thunder, there were in fact two Warlock series—Warlock & the Infinity Watch and The Warlock Chronicles—running concurrently in the mid-90’s. At the time, I was curious about this because, again, I really had no sense of who Adam Warlock was, but at the same time, he was starring in more books than Daredevil or The Hulk. Looking back now, it’s interesting and a bit bizarre to think that Warlock, who was such a quirky, boundary-pushing figure in the 70’s would morph into the central figure of some of the most prominent projects on Marvel’s radar 20 years later—and they were written by the same guy! Adam Warlock had gone from being on the fringe of the Marvel Universe, relegated to Counter-Earth or deep space so Thomas and Starlin could dig into the idea of Jesus as a super hero without attracting too much attention, to being right in the thick of things, living on Monster Island, showing up in prominent books and ordering the A-list heroes around in the center of crossovers. If you give the Infinity trilogy and early issues of Infinity Watch a solid read, Starlin is certainly still delving into larger issues of duality, religion and the heart of what makes good and what makes evil, but he’s also writing very commercial comic books, something I can’t imagine he ever thought he’d be doing with Adam Warlock when he plucked him out of limbo decades earlier.

Adam Warlock’s 90’s glory days crashed around the same time the rest of the comic industry’s did. His books were cancelled, he was shipped over to the Ultraverse for a quick crossover/reimagining, then slipped into limbo by the end of the decade. He’d be gone a good six years or so before popping back up in the aforementioned Infinity Abyss and Marvel Universe: The End minis, both written as well as drawn by Starlin, where his primary role is to play counterpoint to Thanos, who has once again gained ultimate power and is waffling on whether or not to embrace his nihilistic tendencies or not.

The most recent Warlock resurrection came about in 2007 with Annihilation: Conquest, and I was actually at Marvel for this one. This time, Dan Abnett and Andy Lanning brought the character back—Bill Rosemann told me at the time that he was “one of the last missing pieces of the cosmic puzzle”—bringing things somewhat full circle—if you discount the Him years—with the High Evolutionary being involved and Warlock again being touted as a universal savior whose form is sought by Ultron as a host body. DnA made Adam part of their Guardians of the Galaxy series where he served as one of the team’s many wildcards, in part due to the schizophrenic nature that had long been a part of the character’s makeup and also because he had new mystic-based powers that moved him closer to fitting the Warlock name. This incarnation lasted a couple years before Adam fulfilled his seeming long ago destiny, finally becoming The Magus and getting taken down by his old teammates and later by an evil alternate version of Captain Marvel.

Going back to the beginning, I’m very much looking forward to the next volume of Marvel Masterworks: Fantastic Four—coming this November—to see the genesis of a character who would be Frankenstein, Jesus, a cosmic explorer, the center of the 90’s Marvel Universe, Thanos’ confidante and an outer space magic man; even for comic that’s a pretty wild resume and I’d like to read it all the way through.

Friday, December 31, 2010

The Best of 2010 Comics Gift-Getting Guide

While plenty of places will provide you with lists of what gifts to get for comics-loving friends and family prior to the holidays, it’s my tradition here on the Cool Kids Table to wait until after y’all have gotten all those nice gift certificates and store credits and then let you know what to spend them on.

There were a bunch of great comics this year, and while I’ve singled out 22 collections here I think deserving of your dime, I also encourage you to check out my Comics Worth Reading archives for some I may have overlooked.

AVENGERS ACADEMY: PERMANENT RECORD
Using a very specific story structure over the first almost year of Avengers Academy—the first person narration shifting from one cast member to the next each issue—I think Christos Gage has pulled off the ever-challenging task of introducing half a dozen really intriguing new characters who I’m already invested in. The series has yet to have one true overarching multi-issue story, which I kind of dig, as it gives the book a different feel and sets it apart with the emphasis really being on character and relationships over big action (though the fights are still well-done, don’t worry). This first volume provides a wonderful introduction to a unique and entertaining series with superb art by Mike McKone and others plus some fun guest stars to boot.

BATMAN AND ROBIN: BATMAN MUST DIE!
As I so often do with Grant Morrison’s work, I couldn’t fully appreciate it until all the pieces were on the table. Am I too impatient or just not smart enough to get it earlier in the game? Quite possibly both, but I still credit Morrison with being able to ratchet up the satisfaction level when it comes to that crucial “A-ha!” moment. Speaking of satisfaction, there’s a great deal involved when a story really feels like it has been building up for some time as this one has—it’s what makes good long-form television a success—not to mention when a truly great bad guy finally gets what’s coming to him, and we have both here. I also like that everybody from Dick Grayson to Damien to Commissioner Gordon to the freaking Joker—Frazer Irving’s Joker is so creepy!—and of course Bruce Wayne gets a nice spotlight without it feeling overloaded. Honestly, I feel like if you haven’t been reading Batman the past couple years, you’ll get a nice filling adventure here and if you want to sample the rest, it’s there for you, plus the set-up to the next intriguing age.

BATMAN BEYOND: HUSH BEYOND
Of all the comics I was expecting to dig in 2010, I can certainly say Batman Beyond was not high on that list, but here we are. I never watched the cartoon regularly, but the Return of the Joker movie and the characters being featured on Justice League Unlimited a couple times was enough to endear them to me. Adam Beechen did a nice job with this series of immersing you immediately in the odd but familiar world of future Gotham and mining the Bruce Wayne-Terry McGinnis dynamic for its inherent strengths. I found myself caught up in the Hush mystery—though a bit let down by the “big reveal”—and enjoying the new additions to the Beyond canon like aged Dick Grayson and Catwoman Beyond; good primer for what I hope will be a nice ongoing.

THE BOYS: THE INNOCENTS
Tough choice between this one and The Self-Preservation Society in terms of my Boys pick for 2010, as the latter had some rad standalone origin stories, but the actual action arc didn’t do so much for me, whereas both arcs contained in The Innocents are just wrenching. The story the book is named for sees Hughie going undercover in a Legion of Substitute Heroes pastiche and the way Garth Ennis handles bonafide good guys who want to be super heroes in the horribly corrupt world of The Boys is both a little heartwarming and massively heartbreaking, plus Butcher gets a kick ass moment in the midst of being a prick. The second story, Believe, is a heartbreaker, as Hughie finally learns the truth about Annie and amidst the jokes and violence is the moment we’ve been anticipating/dreading played with almost depressingly real emotion and heart. Definitely missing Darick Robertson’s art, but Russ Braun has stepped up admirably. If you think The Boys is just about shock storytelling, I’ll say as I do every year that you’re missing out.

DAYTRIPPER
I’ve said so much about how incredible I think Daytripper is this past year and I stand by all of it, so I’ll save me and you some time by linking to those thoughts and just reiterating that this is one of the most gorgeous, moving and poignant stories I’ve read in some time that I’d recommend to anybody, comics fan or no.

DOOMWAR
Jonathan Maberry and Scot Eaton’s Black Panther(s and friends) versus Doctor Doom mini-epic hit a sweet spot in my fan nerve that craves unfettered, old-fashioned “good guys fighting bad guys” stories with a dash of social relevance, but more importantly a heaping helping of outlandish action and the kinds of crazy chess moves you don’t see anywhere else but comics. Maberry wrote one of my favorite takes on Doom in years, doing justice to one of Marvel’s most complex and powerful villains while not cheaping out on the megalomaniacal speeches and insane plans. On the flipside, the T’Challa of this story is great in his role as the good guy who’s not so much a hero but rather a politician and master strategist, willing to engage Doom in a way few others have and go way outside the box. Eaton’s art is a perfect fit for the type of fun you get when you pit the X-Men, Fantastic Four, Deadpool, War Machine, etc. against an army of Vibranium-enhanced Doombots.

EX MACHINA: TERM LIMITS
It may have taken a little while to get there, but the conclusion of Brian K. Vaughan and Tony Harris’ multi-years mash-up of politics and super-heroics was worth the wait—not too surprising since BKV is one of the strongest finishers in comics. The final multi-part story was smart, harsh and unrelenting, with a great mix of intelligent social commentary and science fiction action with an added element of unworldly unease; in short, it was a good snapshot of everything that made Ex Machina what it was. The final issue, however, was really something, from the pay-offs to the shocking moments to the lengths BKV didn’t mind going to with Mitchell Hundred’s character right down to the ending I did not see coming but smiled and nodded “of course” to as soon as I turned that last page.

FABLES: ROSE RED
I love when Fables flashes back to tales of the Homelands, breaking away from the ongoing narrative and allowing Bill Willingham and Mark Buckingham to switch up storytelling styles, and this year’s “secret origin” of Rose Red was a fun, impactful story that made nice use of the concept’s central conceit—fairy tales twisted and refined with modern conventions and humor—to catapult a great character towards her next phase. That aside, this collection also contains the momentous 100-page 100th issue of the book, a true triumph for the creators with an awesome flat-out fight with Mister Dark—one of the creepiest villains in all of comics right now for my money—and the culmination of several simmering plots even as new ones begin. I’ll be interested to see how many of #100’s extras make the trade, but even just the main stuff alone is gold.

THE FLASH: THE DASTARDLY DEATH OF THE ROGUES
Geoff Johns and Francis Manapul’s first arc on the “reborn” Flash accomplished something I thought nigh-impossible: It made this diehard Wally West fanatic at least warm up to the idea of stories starring Barry Allen as the Fastest Man Alive. Don’t get me wrong, I still have my hang-ups as far as Barry being a bit bland and believe Wally has way more of an upside, but Johns the exaggerated Silver Age nobility of his lead and makes it work with a tale that takes the best characteristics of that era of storytelling—the boundless enthusiasm, that no concept is too over-the-top—and marries them to his modern bag of characterization and pacing tricks for a satisfying ride. The metaphors about speed or timeliness would usually make me groan—and they still do sometimes—but they work here as they would nowhere else. Johns also still writes the Rogues as among the best villains/supporting cast around and Manapul’s energy is palpable.

FRAGGLE ROCK VOLUME 1
Just as The Muppet Show did last year, Archaia’s anthology of stories inspired by Jim Henson’s Fraggle Rock took hold of a beloved memory from my childhood and pulled it into the present in a way I fully enjoyed as an adult. No question Fraggle Rock is perhaps the weirdest of Henson’s weird concepts—Dark Crystal aside—but the creators who worked on this book were able to grasp this quirkiness and use the mythology to build neat tableaus to entertain readers of all ages that showcased all the unique characters and settings available; great fun, hoping for more.

JUSTICE LEAGUE: GENERATION LOST VOL. 1
The DC Universe’s true outsiders finally found a place I think they’ll be comfortable for some time to come, and I think Judd Winick is doing some of his best writing in years in the process. I’ve said this before, but it’s always seemed a shame that while the Justice League International characters are likable and well-realized, they haven’t worked beyond humor and nostalgia guest shots in awhile; by putting a chip on their shoulder without hardening them too much and giving them a legitimate threat only they can stop in Maxwell Lord, Winick has done wonders and created an intriguing little mystery that’s funny and really explores the characters. Add in solid artwork from pros like Aaron Lopresti and Joe Bennett and this was my pleasant surprise of the year.

SCOTT PILGRIM’S FINEST HOUR
Certainly Bryan Lee O’Malley had a self-imposed series of hard acts to follow in crafting the finale to his Scott Pilgrim opus not to mention a high exposure movie to run up against, but I was really satisfied with Finest Hour and think the man deserves a hearty “job well done” both for this volume and the larger work he created. Perhaps better than any other chapter of the Scott Pilgrim story, Finest Hour gives equal service to the underpinning emotional coming of age story and the crazy video game action world, with the first portions of the book feeling about as real as it gets in terms of Scott coming to grips with his own past actions and then the finale being the most balls crazy final fight you could ask for. I don’t want to get too far into analyzing the nitty gritty as finer minds than mine have already done so, but I closed this book feeling satisfied and look forward to cracking it back open in the future.

SPIDER-MAN: THE GAUNTLET – LIZARD
I’m certainly not the first person to say Zeb Wells and Chris Bachalo realized a horrifying potential never before reached in perennial Spider-Man nemesis The Lizard with their story “Shed,” but I won’t disagree with it. The Lizard has always been an interesting character as far as the tried and true but evergreen trope of his alter ego Curt Conners being the unwitting vessel for a monster not to mention one of Peter Parker’s few loyal allies, but Wells didn’t fall back on that as a crutch, instead really tossing the human to the wind and embracing what a primal tale of terror you can tell with an antagonist who is nothing but animal savagery unleashed. “Shed” is frankly uncomfortable to read, but that’s what sets it apart and gives Lizard new life as a bad guy whose appearance is cause for genuine unease. Bachalo—aided by Emma Rios—is the perfect choice to lose himself in depicting a world completely off balance with the evolutionary scale tipped way out of whack.

SPIDER-MAN: GRIM HUNT
For the better part of a year, the creators and editors responsible for Amazing Spider-Man have been setting up the dominoes of juicing up Spidey’s villains while simultaneously weaving a larger story in the background involving the Kraven family. Joe Kelly had the tough task of knocking those dominoes down while also crafting a story that would overturn part of Kraven’s Last Hunt, one of the best Spider-Man stories ever—so no small task, but as he generally does, this writer rose to the occasion in my opinion. The tone of Grim Hunt shifts organically from Spider-Man going about his business in that usual cavalier manner to our hero experiencing anxiety and rage the likes of which he perhaps hadn’t since his last encounter with Kraven, and in that mood shift, Kelly really does something neat while also placing this arc right in line with Last Hunt and earning the connection. It’s a full-on saga that features a full range of heroes and villains as well as seemingly multiple incarnations of Spider-Man, a tricky return for a great character that works, a heavy emotional payload and perfectly gritty art by Michael Lark that just looks pretty.

MARVEL ADVENTURES BLACK WIDOW AND THE AVENGERS
I love Paul Tobin’s Marvel Adventures Super Heroes for the fun, funny, well-crafted stories featured month in and out in wonderfully bite-size portions, but also because it has honestly one of the coolest Avengers line-ups you’ll find anywhere: Captain America, Iron Man, Thor, The Invisible Woman, The Black Widow, The Vision, and, of course, Nova. Tobin is a master at meshing these disparate personalities for maximum entertainment as he cues up action and adventure for his artists to bring to life. This volume features the birth of the new team plus battles against such oddball foes as Diablo, Plant Man and The Silver Surfer; it’s extremely different from just about anything else out there today and if you’re looking for a consistent monthly smile, you can’t do much better, beginning here.

RETURN OF THE DAPPER MEN
No favoritism necessary for me to proclaim my buddy Jim McCann’s amazing original graphic novel from Archaia to be one of the best things I’ve read this year, because the work quite frankly backs it up. Jim imagines one of the kookiest and most intriguing new worlds I’ve had the pleasure to explore in years with his land of children and robots lacking in adults and the conventions they bring until the descent of the Dapper Men from the title. But as good as Jim’s story is—and it’s really good—I know he’d agree this would not have been the same without the sensational artwork of Janet Lee, whose eye-catching work blew my mind not to mention impressed the heck out of my mother, a full-time watercolor artist, showing how transcendent it is. I don’t feel it’s any exaggeration to say Jim and Janet have created a fairy tale for the modern age destined to be a classic.

SECRET WARRIORS: LAST RIDE OF THE HOWLING COMMANDOS
I often overlook when a new issue of Secret Warriors is coming out as it’s a real under the radar book for me, though I do tend to enjoy it; I think part of that is that Jonathan Hickman has made no bones that he’s laying out a finite tapestry here, so it’s designed more to be read as a complete work down the line rather than having standout single stories. That said, Last Ride of the Howling Commandos was a real neat little arc dropped into the middle of this year, with a bit of a break from the byzantine big picture to focus in on Nick Fury’s war-time buddies in a split story between a sentimental little guest spot from Steve Rogers and a blistering climactic campaign from the old warhorses. With character depth and considerable scope, this was Secret Warriors at its best.

THE THANOS IMPERATIVE
Dan Abnett and Andy Lanning brought their chronicles of the Marvel cosmic universe to a major head this year, paying off the Nova and Guardians of the Galaxy ongoings with a suitably epic event that returned one of the best villains around in Thanos to prominence, provided memorable geek out moments like the rise of the “Cosmic Avengers,” and featured major sacrifices to really hammer home what a big deal this all was. Nobody does this stuff quite like DnA, and it will come as no surprise to anybody who knows me and my proclivities that I enjoyed the heck out of this and saw it as a worthy bookend to Keith Giffen’s Annihilation, which it referenced more than once. Up against a neat and imaginative threat like the “Cancerverse” and its corrupt champions, the cosmic heroes shined as DnA along with Miguel Sepulveda showed why the best good guys in the galaxy don’t necessarily live on Earth.

THOR: THE MIGHTY AVENGER: THE GOD WHO FELL TO EARTH
I think me and the rest of the Internet have said about all we can say at this point about how great Thor: The Mighty Avenger is, but if by some chance you still haven’t given it a shot, well, you’re nuts. Whether you know Thor or don’t, whether you even like comics or not, this is a book that can show you why both are great and why we have a really neat way of telling stories over here, Roger Langridge’s tale of a man struggling to rediscover his home and finding a new one along the way is one that can resonate to anybody and Chris Samnee’s heartfelt and playful art only sweetens the pot. Grab this first volume and you will for sure be back for more.

ULTIMATE COMICS SPIDER-MAN: CHAMELEONS
Probably my favorite ongoing super hero comic of them all right now, Ultimate Comics Spider-Man had another strong year as Brian Michael Bendis continued to mine the brilliant idea of Aunt May having a “super hero halfway house” where Spider-Man, The Human Torch, Iceman and Gwen Stacy live while Kitty Pryde and Mary Jane show up to hang out for all its worth and then some. No book does soap opera better, and devotee of teen drama that I am, I eat this up like it’s ice cream laced with crack. There was also actual action aplenty, be it the boys trying to train the wildly out of control Rick Jones—who may or may not be Ultimate Nova—to use his powers of the Chameleon siblings taking over Peter Parker’s life, but the real meat is the quiet emotional stuff, be it the fears of a teenager who now has the power of a god or how a nasty shapeshifter can really ruin your life if they don’t care. This series seemingly doesn’t know how to lose momentum and I applaud Bendis and his talented artists for constantly reinventing it to ensure it never will.