Showing posts with label joe kelly. Show all posts
Showing posts with label joe kelly. Show all posts

Friday, December 31, 2010

The Best of 2010 Comics Gift-Getting Guide

While plenty of places will provide you with lists of what gifts to get for comics-loving friends and family prior to the holidays, it’s my tradition here on the Cool Kids Table to wait until after y’all have gotten all those nice gift certificates and store credits and then let you know what to spend them on.

There were a bunch of great comics this year, and while I’ve singled out 22 collections here I think deserving of your dime, I also encourage you to check out my Comics Worth Reading archives for some I may have overlooked.

AVENGERS ACADEMY: PERMANENT RECORD
Using a very specific story structure over the first almost year of Avengers Academy—the first person narration shifting from one cast member to the next each issue—I think Christos Gage has pulled off the ever-challenging task of introducing half a dozen really intriguing new characters who I’m already invested in. The series has yet to have one true overarching multi-issue story, which I kind of dig, as it gives the book a different feel and sets it apart with the emphasis really being on character and relationships over big action (though the fights are still well-done, don’t worry). This first volume provides a wonderful introduction to a unique and entertaining series with superb art by Mike McKone and others plus some fun guest stars to boot.

BATMAN AND ROBIN: BATMAN MUST DIE!
As I so often do with Grant Morrison’s work, I couldn’t fully appreciate it until all the pieces were on the table. Am I too impatient or just not smart enough to get it earlier in the game? Quite possibly both, but I still credit Morrison with being able to ratchet up the satisfaction level when it comes to that crucial “A-ha!” moment. Speaking of satisfaction, there’s a great deal involved when a story really feels like it has been building up for some time as this one has—it’s what makes good long-form television a success—not to mention when a truly great bad guy finally gets what’s coming to him, and we have both here. I also like that everybody from Dick Grayson to Damien to Commissioner Gordon to the freaking Joker—Frazer Irving’s Joker is so creepy!—and of course Bruce Wayne gets a nice spotlight without it feeling overloaded. Honestly, I feel like if you haven’t been reading Batman the past couple years, you’ll get a nice filling adventure here and if you want to sample the rest, it’s there for you, plus the set-up to the next intriguing age.

BATMAN BEYOND: HUSH BEYOND
Of all the comics I was expecting to dig in 2010, I can certainly say Batman Beyond was not high on that list, but here we are. I never watched the cartoon regularly, but the Return of the Joker movie and the characters being featured on Justice League Unlimited a couple times was enough to endear them to me. Adam Beechen did a nice job with this series of immersing you immediately in the odd but familiar world of future Gotham and mining the Bruce Wayne-Terry McGinnis dynamic for its inherent strengths. I found myself caught up in the Hush mystery—though a bit let down by the “big reveal”—and enjoying the new additions to the Beyond canon like aged Dick Grayson and Catwoman Beyond; good primer for what I hope will be a nice ongoing.

THE BOYS: THE INNOCENTS
Tough choice between this one and The Self-Preservation Society in terms of my Boys pick for 2010, as the latter had some rad standalone origin stories, but the actual action arc didn’t do so much for me, whereas both arcs contained in The Innocents are just wrenching. The story the book is named for sees Hughie going undercover in a Legion of Substitute Heroes pastiche and the way Garth Ennis handles bonafide good guys who want to be super heroes in the horribly corrupt world of The Boys is both a little heartwarming and massively heartbreaking, plus Butcher gets a kick ass moment in the midst of being a prick. The second story, Believe, is a heartbreaker, as Hughie finally learns the truth about Annie and amidst the jokes and violence is the moment we’ve been anticipating/dreading played with almost depressingly real emotion and heart. Definitely missing Darick Robertson’s art, but Russ Braun has stepped up admirably. If you think The Boys is just about shock storytelling, I’ll say as I do every year that you’re missing out.

DAYTRIPPER
I’ve said so much about how incredible I think Daytripper is this past year and I stand by all of it, so I’ll save me and you some time by linking to those thoughts and just reiterating that this is one of the most gorgeous, moving and poignant stories I’ve read in some time that I’d recommend to anybody, comics fan or no.

DOOMWAR
Jonathan Maberry and Scot Eaton’s Black Panther(s and friends) versus Doctor Doom mini-epic hit a sweet spot in my fan nerve that craves unfettered, old-fashioned “good guys fighting bad guys” stories with a dash of social relevance, but more importantly a heaping helping of outlandish action and the kinds of crazy chess moves you don’t see anywhere else but comics. Maberry wrote one of my favorite takes on Doom in years, doing justice to one of Marvel’s most complex and powerful villains while not cheaping out on the megalomaniacal speeches and insane plans. On the flipside, the T’Challa of this story is great in his role as the good guy who’s not so much a hero but rather a politician and master strategist, willing to engage Doom in a way few others have and go way outside the box. Eaton’s art is a perfect fit for the type of fun you get when you pit the X-Men, Fantastic Four, Deadpool, War Machine, etc. against an army of Vibranium-enhanced Doombots.

EX MACHINA: TERM LIMITS
It may have taken a little while to get there, but the conclusion of Brian K. Vaughan and Tony Harris’ multi-years mash-up of politics and super-heroics was worth the wait—not too surprising since BKV is one of the strongest finishers in comics. The final multi-part story was smart, harsh and unrelenting, with a great mix of intelligent social commentary and science fiction action with an added element of unworldly unease; in short, it was a good snapshot of everything that made Ex Machina what it was. The final issue, however, was really something, from the pay-offs to the shocking moments to the lengths BKV didn’t mind going to with Mitchell Hundred’s character right down to the ending I did not see coming but smiled and nodded “of course” to as soon as I turned that last page.

FABLES: ROSE RED
I love when Fables flashes back to tales of the Homelands, breaking away from the ongoing narrative and allowing Bill Willingham and Mark Buckingham to switch up storytelling styles, and this year’s “secret origin” of Rose Red was a fun, impactful story that made nice use of the concept’s central conceit—fairy tales twisted and refined with modern conventions and humor—to catapult a great character towards her next phase. That aside, this collection also contains the momentous 100-page 100th issue of the book, a true triumph for the creators with an awesome flat-out fight with Mister Dark—one of the creepiest villains in all of comics right now for my money—and the culmination of several simmering plots even as new ones begin. I’ll be interested to see how many of #100’s extras make the trade, but even just the main stuff alone is gold.

THE FLASH: THE DASTARDLY DEATH OF THE ROGUES
Geoff Johns and Francis Manapul’s first arc on the “reborn” Flash accomplished something I thought nigh-impossible: It made this diehard Wally West fanatic at least warm up to the idea of stories starring Barry Allen as the Fastest Man Alive. Don’t get me wrong, I still have my hang-ups as far as Barry being a bit bland and believe Wally has way more of an upside, but Johns the exaggerated Silver Age nobility of his lead and makes it work with a tale that takes the best characteristics of that era of storytelling—the boundless enthusiasm, that no concept is too over-the-top—and marries them to his modern bag of characterization and pacing tricks for a satisfying ride. The metaphors about speed or timeliness would usually make me groan—and they still do sometimes—but they work here as they would nowhere else. Johns also still writes the Rogues as among the best villains/supporting cast around and Manapul’s energy is palpable.

FRAGGLE ROCK VOLUME 1
Just as The Muppet Show did last year, Archaia’s anthology of stories inspired by Jim Henson’s Fraggle Rock took hold of a beloved memory from my childhood and pulled it into the present in a way I fully enjoyed as an adult. No question Fraggle Rock is perhaps the weirdest of Henson’s weird concepts—Dark Crystal aside—but the creators who worked on this book were able to grasp this quirkiness and use the mythology to build neat tableaus to entertain readers of all ages that showcased all the unique characters and settings available; great fun, hoping for more.

JUSTICE LEAGUE: GENERATION LOST VOL. 1
The DC Universe’s true outsiders finally found a place I think they’ll be comfortable for some time to come, and I think Judd Winick is doing some of his best writing in years in the process. I’ve said this before, but it’s always seemed a shame that while the Justice League International characters are likable and well-realized, they haven’t worked beyond humor and nostalgia guest shots in awhile; by putting a chip on their shoulder without hardening them too much and giving them a legitimate threat only they can stop in Maxwell Lord, Winick has done wonders and created an intriguing little mystery that’s funny and really explores the characters. Add in solid artwork from pros like Aaron Lopresti and Joe Bennett and this was my pleasant surprise of the year.

SCOTT PILGRIM’S FINEST HOUR
Certainly Bryan Lee O’Malley had a self-imposed series of hard acts to follow in crafting the finale to his Scott Pilgrim opus not to mention a high exposure movie to run up against, but I was really satisfied with Finest Hour and think the man deserves a hearty “job well done” both for this volume and the larger work he created. Perhaps better than any other chapter of the Scott Pilgrim story, Finest Hour gives equal service to the underpinning emotional coming of age story and the crazy video game action world, with the first portions of the book feeling about as real as it gets in terms of Scott coming to grips with his own past actions and then the finale being the most balls crazy final fight you could ask for. I don’t want to get too far into analyzing the nitty gritty as finer minds than mine have already done so, but I closed this book feeling satisfied and look forward to cracking it back open in the future.

SPIDER-MAN: THE GAUNTLET – LIZARD
I’m certainly not the first person to say Zeb Wells and Chris Bachalo realized a horrifying potential never before reached in perennial Spider-Man nemesis The Lizard with their story “Shed,” but I won’t disagree with it. The Lizard has always been an interesting character as far as the tried and true but evergreen trope of his alter ego Curt Conners being the unwitting vessel for a monster not to mention one of Peter Parker’s few loyal allies, but Wells didn’t fall back on that as a crutch, instead really tossing the human to the wind and embracing what a primal tale of terror you can tell with an antagonist who is nothing but animal savagery unleashed. “Shed” is frankly uncomfortable to read, but that’s what sets it apart and gives Lizard new life as a bad guy whose appearance is cause for genuine unease. Bachalo—aided by Emma Rios—is the perfect choice to lose himself in depicting a world completely off balance with the evolutionary scale tipped way out of whack.

SPIDER-MAN: GRIM HUNT
For the better part of a year, the creators and editors responsible for Amazing Spider-Man have been setting up the dominoes of juicing up Spidey’s villains while simultaneously weaving a larger story in the background involving the Kraven family. Joe Kelly had the tough task of knocking those dominoes down while also crafting a story that would overturn part of Kraven’s Last Hunt, one of the best Spider-Man stories ever—so no small task, but as he generally does, this writer rose to the occasion in my opinion. The tone of Grim Hunt shifts organically from Spider-Man going about his business in that usual cavalier manner to our hero experiencing anxiety and rage the likes of which he perhaps hadn’t since his last encounter with Kraven, and in that mood shift, Kelly really does something neat while also placing this arc right in line with Last Hunt and earning the connection. It’s a full-on saga that features a full range of heroes and villains as well as seemingly multiple incarnations of Spider-Man, a tricky return for a great character that works, a heavy emotional payload and perfectly gritty art by Michael Lark that just looks pretty.

MARVEL ADVENTURES BLACK WIDOW AND THE AVENGERS
I love Paul Tobin’s Marvel Adventures Super Heroes for the fun, funny, well-crafted stories featured month in and out in wonderfully bite-size portions, but also because it has honestly one of the coolest Avengers line-ups you’ll find anywhere: Captain America, Iron Man, Thor, The Invisible Woman, The Black Widow, The Vision, and, of course, Nova. Tobin is a master at meshing these disparate personalities for maximum entertainment as he cues up action and adventure for his artists to bring to life. This volume features the birth of the new team plus battles against such oddball foes as Diablo, Plant Man and The Silver Surfer; it’s extremely different from just about anything else out there today and if you’re looking for a consistent monthly smile, you can’t do much better, beginning here.

RETURN OF THE DAPPER MEN
No favoritism necessary for me to proclaim my buddy Jim McCann’s amazing original graphic novel from Archaia to be one of the best things I’ve read this year, because the work quite frankly backs it up. Jim imagines one of the kookiest and most intriguing new worlds I’ve had the pleasure to explore in years with his land of children and robots lacking in adults and the conventions they bring until the descent of the Dapper Men from the title. But as good as Jim’s story is—and it’s really good—I know he’d agree this would not have been the same without the sensational artwork of Janet Lee, whose eye-catching work blew my mind not to mention impressed the heck out of my mother, a full-time watercolor artist, showing how transcendent it is. I don’t feel it’s any exaggeration to say Jim and Janet have created a fairy tale for the modern age destined to be a classic.

SECRET WARRIORS: LAST RIDE OF THE HOWLING COMMANDOS
I often overlook when a new issue of Secret Warriors is coming out as it’s a real under the radar book for me, though I do tend to enjoy it; I think part of that is that Jonathan Hickman has made no bones that he’s laying out a finite tapestry here, so it’s designed more to be read as a complete work down the line rather than having standout single stories. That said, Last Ride of the Howling Commandos was a real neat little arc dropped into the middle of this year, with a bit of a break from the byzantine big picture to focus in on Nick Fury’s war-time buddies in a split story between a sentimental little guest spot from Steve Rogers and a blistering climactic campaign from the old warhorses. With character depth and considerable scope, this was Secret Warriors at its best.

THE THANOS IMPERATIVE
Dan Abnett and Andy Lanning brought their chronicles of the Marvel cosmic universe to a major head this year, paying off the Nova and Guardians of the Galaxy ongoings with a suitably epic event that returned one of the best villains around in Thanos to prominence, provided memorable geek out moments like the rise of the “Cosmic Avengers,” and featured major sacrifices to really hammer home what a big deal this all was. Nobody does this stuff quite like DnA, and it will come as no surprise to anybody who knows me and my proclivities that I enjoyed the heck out of this and saw it as a worthy bookend to Keith Giffen’s Annihilation, which it referenced more than once. Up against a neat and imaginative threat like the “Cancerverse” and its corrupt champions, the cosmic heroes shined as DnA along with Miguel Sepulveda showed why the best good guys in the galaxy don’t necessarily live on Earth.

THOR: THE MIGHTY AVENGER: THE GOD WHO FELL TO EARTH
I think me and the rest of the Internet have said about all we can say at this point about how great Thor: The Mighty Avenger is, but if by some chance you still haven’t given it a shot, well, you’re nuts. Whether you know Thor or don’t, whether you even like comics or not, this is a book that can show you why both are great and why we have a really neat way of telling stories over here, Roger Langridge’s tale of a man struggling to rediscover his home and finding a new one along the way is one that can resonate to anybody and Chris Samnee’s heartfelt and playful art only sweetens the pot. Grab this first volume and you will for sure be back for more.

ULTIMATE COMICS SPIDER-MAN: CHAMELEONS
Probably my favorite ongoing super hero comic of them all right now, Ultimate Comics Spider-Man had another strong year as Brian Michael Bendis continued to mine the brilliant idea of Aunt May having a “super hero halfway house” where Spider-Man, The Human Torch, Iceman and Gwen Stacy live while Kitty Pryde and Mary Jane show up to hang out for all its worth and then some. No book does soap opera better, and devotee of teen drama that I am, I eat this up like it’s ice cream laced with crack. There was also actual action aplenty, be it the boys trying to train the wildly out of control Rick Jones—who may or may not be Ultimate Nova—to use his powers of the Chameleon siblings taking over Peter Parker’s life, but the real meat is the quiet emotional stuff, be it the fears of a teenager who now has the power of a god or how a nasty shapeshifter can really ruin your life if they don’t care. This series seemingly doesn’t know how to lose momentum and I applaud Bendis and his talented artists for constantly reinventing it to ensure it never will.

Tuesday, June 15, 2010

Five Comics Worth Reading - June 2010

Every now and again I read a comic and am just like “Wow, this book is sick,” but don’t always have more than a few sentences to say about it, let alone a whole post. To that end, with no ambitions whatsoever of any sort of regular schedule, I use this recurring feature to babble about books I’m really digging.

Books like these.

AMAZING SPIDER-MAN
It’s a bit of a tricky thing to recommend Amazing Spider-Man to folks, since while Steve Wacker, Tom Brennan and their team do an incredible job not only cranking out three issues monthly but also keeping a large overall framework for readers to follow, at the end of the day you do still have a creative team and focus that rotates every issue or four (or three or six), so even if somebody digs one arc, they may not love the next. However, if you’re going to give ASM a shot or haven’t in awhile, now is a really good time as they just finished one very strong story and are about to embark on what I feel will be another. Zeb Wells’ four-part “Shed,” bringing back The Lizard and making him creepier than ever, was the kind of intelligent, outside-the-box mini-epic he’s so good at writing and managed to hit paydirt on both the psychological thriller and big action levels. And man—Chris Bachalo, dude. I mean, the guy is basically a legend in this business, but he is constantly stepping up his game, and did so again here as his Lizard literally made me scared to turn the page sometimes (whatever, it happens); Props to Emma Rios as well for helping get the book over the finish line with style. Now we’ve got Joe Kelly and Michael Lark coming in for “Grim Hunt,” another four-parter which is going to wrap the Kraven saga that’s been building nearly a year or so (and I do love me some Kraven). Plus back-up stories by J.M. DeMatteis and two-page “newspaper strips” by Stan Lee and Marcos Martin! Great time to jump on the Spidey bandwagon at least for a bit by tracking down “Shed” and then grabbing “Grim Hunt”—and on the topic, while you’re hitting the back issue bins, also try and snag issue #625, a freaking heartbreaking Rhino story also by Kelly with art by Max Fiumara.

BLACK WIDOW
I liked her fine as a Daredevil or Captain America supporting player—though not as leader of those much-reviled-by-me leather jacket-wearing Avengers—but have certainly never had enough affinity for The Black Widow that I thought an ongoing solo series with her as the star would interest me (I liked those Greg Rucka minis, but partly because they were short and mission-driven). I’ve thus been kinda pleasantly surprised by the first three issues of Marjorie Liu and Daniel Acuna’s series and how into it I’ve gotten. It helps that a genuinely intriguing mystery is being crafted that I can’t figure out but am able to follow enough to want the next set of clues, but Liu’s Widow is also just a smooth operator. She comes off bad ass in a way really only a chick in leather that doesn’t mind using her sexuality but can figure out six ways to kill everybody in a room can. The use of guest stars from Wolverine to Iron Man to Elektra has been well-tempered too, so that they enhance rather than overshadow Natasha. I’ve also grown quite fond of Acuna’s work the past couple years, and this is a really nice fit for him, as he draws beautiful women, but also really knows how to pull a fight sequence together, and both skills are pivotal here. Kudos as well to my buddy Alejandro Arbona, who edits this book and I know is putting the hours in to really make it sing; you’re doing great work, pal. Liu and Acuna are going to be departing after the first arc ends, so definitely give this one a try ASAP.

FRAGGLE ROCK
Ok, y’all know I love the Muppets, but honestly, I was even more into Fraggle Rock than the main Muppet Show or Sesame Street (to contrast to my musical tastes: I dig metal, but I dig hair metal particularly as a subset, so Fraggle Rock is the hair metal of Muppets metal to me—get it?). It’s such a fun but wickedly subversive concept; I swear guys, a kid can watch that show and parents can feel totally safe because they’re going to just learn good lessons about friendship and junk, but c’mon, you know Fraggle Rock is totally about drug culture. A bunch of hippie types who live underground, have constant munchies for radishes, destroy anything constructed by the “establishment” Doozers and commune with a soul-talking trash heap? Jim Henson wasn’t even trying to hide anything, dudes! Anyways, all that aside—and it’s a lot to put aside, maybe enough for another post someday—Fraggle Rock was always just a fun release for me because it was so bizarre and yet strangely relatable (even before I ever did anything to make it relatable if you smell what I’m cooking). Archaia has done an excellent job catching both the fun innocence and trippy weirdness of “The Rock” in their initial limited series that is wrapping this month. It’s a neat collection of short stories with tight morals and nice all-ages-appropriate adventure plus a solid tour of the Fraggles’ world, which really was Henson’s biggest triumph as far as physically laying out a large and varied space for his creations to inhabit. There’s also a nice mix of creators from more known folks like Jeffrey Brown to my boy Neil Kleid. On a related note, it’s a not-so-secret dream of Kiel’s and mine to do a black and white mature readers version of Fraggle Rock that really gets into what we know the mythology is all about, so do start any grassroots support efforts you can there.

MARVEL ADVENTURES SUPER HEROES
Touched on earlier this week, but to reiterate: this is a really fantastic comic. It’s ostensibly all-ages and each issue is standalone to a degree, so definitely this is the book to hand to any kids you want to catch the comics bug, but if you’re an adult who enjoys fun, clever, sequential art and storytelling, I find it difficult to conceive you wouldn’t also like what Paul Tobin is doing here. Despite the title, it’s really a series about an Avengers team co-led by Captain America and The Invisible Woman with Iron Man, Thor, The Vision, The Black Widow and Nova filling out the rest of the roster. Villains thus far have included Magneto and Mysterio, so right off the bat you get to see how the Avengers interact with X-Men and Spider-Man bad guys, which is just fun. Carrying over from the previous volume, Diablo is sort of the team’s frenemy, plus Reed Richards is a frequent guest star as he’s got some secret plot involving Black Widow and keeping tabs on Sue that gets teased out just a bit more each issue. There are actually a few subplots like that, including Cap having something of a crush on Sue and Vision trying to become more human. There are really limitless possibilities in a Marvel Universe where the Avengers are just getting started with a roster like this plus there’s not a lot of continuity or prior claims by other books to restrict the scope of the stories, which means you get a lot of bang for your buck every month. Also: Paul Tobin writes a really fun Nova.

R.E.B.E.L.S.
I wasn’t sure what to make of Tony Bedard’s DC space opera epic when it first debuted, and there were times during the first year or so where I wasn’t sure if it was something I wanted to follow for the long haul, but lo and behold, I’ve stayed tuned in each month and I think it’s really developed into something special. It took Bedard awhile to get all the pieces into place as he’s working with quite a large cast that seems to be growing monthly plus using that old school—or I guess it’s now also new school—“Paul Levitz on Legion” method of jumping the camera around to different planets every couple pages, but he’s gotten the hang of it and it works. His Vril Dox is exactly the complex bastard/hero he needs to be in order to remain one of DC’s more compelling obscurities while the infusion of cult favorites like Adam Strange, Captain Comet and now Starfire has been balanced well against new characters like Wildstar and the like. Initially I wasn’t so into the idea of one villain like Starro dominating so much time and space in the book, but now I can’t believe I was so opposed, as it works like a good TV show where the villain and their crew are basically part of the ensemble. Claude St. Aubin also does a stellar job on art, with a grainy style that also tackles big set pieces and large-scale action quite nicely. Very interested to see where this book heads with Brainiac coming in as a new major threat and Bedard continuing to grow his horizons out rather than substitute anything.

Friday, January 22, 2010

The Definitives: Superboy

Back when I was a kid (well, depending on how far your definition of “kid” extends) and still didn’t know much about the DC Universe, I did know one thing: I really dug Superboy. And no, I don’t mean Clark Kent when he was a boy, I mean the dude who would go on to become Kon-El and later Conner Kent, the guy who rocked a zillion belts in the strangest places before moving to a t-shirt and jeans—that Superboy. Before I knew that Wally West was the guy wearing the Flash outfit or that Dick Grayson wasn’t Robin anymore, Superboy was far and away my favorite DC character.

With the all-too-short run by Geoff Johns and Francis Manapul on Adventure Comics coming to an end recently, it made me reflect back on how much I dig Superboy, who may not be my favorite character in the DCU anymore, but he still sits comfortably in the top three.

I may have said as much in earlier posts (we’ve written quite a few of them at this point, folks), but Superboy just came along at the perfect time for me, as I was hitting my semi-rebellious (or more wannabe rebellious) early teen years and a wiseass kid with a fade haircut, leather jacket and earring who hit on chicks was the avatar of all I found cool in the early 90’s. It wasn’t a case of image being everything though, as Superboy’s creators Karl Kesel and Tom Grummett really infused him with a feel-good, “this is fun” energy that the grim and gritty years were sorely lacking and that I didn’t even realize I was missing.

As I grew up and came back to comics, it was nice to see that Superboy had matured a bit too under the pen of writers like Peter David and Geoff, but not too much. Here are some of the Superboy stories from over the years that have always kept the character on my list of faves.

Reign of the Supermen
I’ve heard in read in various interviews and accounts (including a Wizard Retrospective I helped edit) that Superboy’s creators weren’t completely shocked by his almost-immediate popularity, but at least somewhat surprised he caught on the way he did. I know hindsight is 20/20 and all that, but even at the time of “Reign of the Supermen,” I had a good feeling Superboy would stick around if only because in one of the most epic of epic storylines, he still stood out brightly among a cast of dozens. Fashion sense aside, Superboy was the breath of fresh air fans such as myself were looking for in a story where you had a Cyborg Superman blowing up Coast City, the shades-wearing Eradicator frying criminals while wearing an “S” on his chest and the real Man of Steel sporting a Fabio mullet; amidst the doom and gloom (that, don’t get me wrong, was still a killer story), Superboy hearkened back to comics being fun. I also always dug that while the other three would-be Supermen were being positioned as possible replacements, it was always up front that Superboy (or then “don’t call me Superboy!”) was a clone and not trying to convince anybody of anything. Kesel and the other Superman writers of the day did a nice job using the “The Kid” as comic relief, but also as a hero from the word go, anxious to prove himself if somewhat lacking in attention span.

Superboy #1-5
In the first half-dozen issues of Superboy’s first solo series, Karl Kesel and Tom Grummett did an exemplary bit of world-building that many creators today could learn a nice lesson from. Right off, they dropped The Kid in a totally exotic (in more ways than one) locale, Hawaii, to set him apart from anybody else in the DC Universe and then set about populating this new frontier. Superboy carried over his ambitious girlfriend Tana Moon as well as sleazy agent with a heart of gold Rex Leech and his bombshell daughter Roxy from his Adventures of Superman run, but then also added sage advisor (and Jack Kirby creation) Dubbilex and sober cop Sam Makoa (Hawaii’s Commissioner Gordon) to round out a solid supporting cast. Within five issues, Kesel and Grummett provided their protagonist with the start of a unique rogues gallery in the hapless Sidearm, bad girl Knockout, crazed Scavenger, and noble yet misguided Silversword. Of all these new creations, Knockout would prove the most enduring and intriguing, taking The Kid’s propensity for ogling beautiful women and turning it against him in the worst of ways (it’s also kinda cool that she’d go on to venture outside Superboy’s world thanks mostly to Gail Simone, though I wish the two of them had been able to have one last tangle before her untimely demise). In under six months, Hawaii was nearly as fleshed out a DCU locale as at least Midway or Star City and ready to contend with the Gothams of the world (though how so many super villains ended up in the islands I’ll never understand). Oh, and I can’t conclude this section without throwing particular props to the awesome Superboy #4, featuring Rex Leech’s skewed “Superboy: The Animated Series,” as illustrated brilliantly by the late Mike Parobeck).

“Watery Grave” (Superboy #13-15)
This three-parter from 1995 was actually my very first exposure to the Suicide Squad back before I was aware of much beyond that there had at one time been a team and book with that name. It’s pretty neat stuff as it places the happy go-lucky Kid in way over his head amongst a group of unrepentant thugs and murderers who stand in stark contrast to his bluster and general optimism. The story itself has Superboy and the Squad going after perennial string-pullers the Silicon Dragons in the culmination to much of what Kesel had been laying down over the book’s first year; Kesel also does a great job playing out the intrigue of a traitor within the group, a common theme, but one he nicely misdirects more than once. The action is top-notch as expertly done by Grummett and by the end of the story Superboy has definitely grown up a little following his first real solo epic—but not too much.

Sins of Youth
Superboy Definitives or not, I heartily recommend Sins of Youth just because it’s a fantastic and wonderfully entertaining story with more actually funny humor than just about any comics event ever plus Todd Nauck outdoing himself again and again, but it is cool that at its heart, this is a DCU-wide story that centers around Young Justice and, more specifically, Superboy. The gimmick of adult super heroes becoming teens and the young good guys getting older is a neat hook, but it’s also central to the through line of Superboy’s big character arc: that he can never grow up even if he wants to. Amidst the laughs and visual hilarity of this adventure, Karl Kesel and Peter David in particular give Kon some incredible pathos as well as one major turning point event that made the 11-year-old in me shed a tear for certain.

Superboy #83
It seems like I do nary a list for this blog without mentioning how perpetually skilled and underrated Joe Kelly is as a writer, but hey, you can’t fight truth. Back at the turn of the century, Kelly had another one of his too-short oddball runs on a book when he took on Superboy with artist Pascual Ferry and had a good ol’ time mixing smart comedy with straight up weirdness involving gorillas, robots and the like. His first issue was a particularly witty bit of meta-textual storytelling, as Superboy realized that he had somehow become considered “uncool” within the confines of the DC Universe and sets about giving himself a makeover that dragged him visually beyond 1993 and into 2001. As Kon muses on how he lost his hipness and chats with guest stars over how to regain it, Kelly does nice work picking apart the character and explaining why he is in fact timeless regardless of whether or not he needs a new costume.

Teen Titans Annual #1
If Karl Kesel, Peter David and Joe Kelly were Superboy’s principal stewards as he got to enjoy his early teen years, Geoff Johns was the guy who stepped in and started prepping him for real world responsibilities and an adulthood that may never come (this is comics), but never lost sight of the youthful exuberance that made the character stick to begin with. Nowhere does Johns’ “growing up” Superboy ring more true than in his Conner’s relationship with Wonder Girl, one of my favorite comic book romances of the past decade. While The Kid has always had a lady on his arm, what he had/has with Cassie feels more “real,” both in the way it’s been portrayed and in the sense you get that this is the first romance of his that could really go somewhere; in that latter regard, Geoff has always done a nice job making the relationship reflect the more heartfelt ones we have in our late teens or early 20’s as opposed to the flirtations of youth. This issue is maybe the best and most heartstring-tugging Conner/Cassie story in a pretty impressive pantheon that includes not only everything Geoff did with them on Teen Titans, but also the adorable “will they or won’t they?” routine Peter David had going for years in Young Justice. In the midst of Infinite Crisis and coming off Conner getting his ass kicked by Superboy Prime, he and Cassie share their feelings and memories, recalling all they’ve been through together and ultimately consummating their relationship before the world ends; it’s touching, poignant, and yet not too dire, as this is still a Teen Titans story starring Superboy after all.