Monday, June 7, 2010

Underrated/Overlooked: Sins of Youth

Young Justice isn’t just one of my favorite comics of all-time, it’s also in my mind a tremendous accomplishment.

That may have made a few of you scratch your heads; no, Young Justice wasn’t a game-changer like Watchmen or record-breaker like Civil War, but hear me out on the impressive merits it did possess.

I’ve extolled the virtues of Peter David on this blog before, and this is another one of his triumphs. As usual, he did a long haul job, penning 55 uninterrupted (there may have been one fill-in) issues plus numerous Annuals, specials, etc. over the course of five years. Young Justice is as funny and as poignant in spots as his work on Incredible Hulk or Supergirl, but it’s also far more metatextual and self-aware than even PAD’s usual stuff. There’s a scene in one of the later issues that’s one of my favorites that took place just a few months after Superboy and Impulse’s solo books getting cancelled and has The Ray relating to them about “their favorite comics” ending and all of them giving Robin the evil eye when it enters the room—fun but clever bits like that just peppered the book.

But maybe more impressive than the impressive effort put in by PAD was the breakout performance of my good pal Todd Nauck, who absolutely owned this series. It’s not unheard of for a writer, particularly one with the rep of Peter David, to spend half a decade perfecting his craft on a title, but in this day and age, generally guys not named Mark Bagley don’t stick around as long; not only did Todd match PAD for longevity on Young Justice, he utilized his growing familiarity with the characters as a way to constantly up his game and make improvements of what he already knew as well as bringing something new to the table nearly every month (Snapper Carr’s collection of super hero-themed t-shirts—ranging from Plastic Man to Metron—immediately comes to mind). Todd is that rarest breed of modern artist who can draw as fast as he does well (again, shades of Mark Bagley); he drew nearly every issue of Young Justice plus one-shots plus sometimes other series, but it never looked rushed or half-finished. If you look at Young Justice as a showcase for Todd Nauck—and it’s many other things but it’s certainly that in large part—you’ll see a guy who indeed draws fun, colorful cartoons, which is what he’s best-known for, but also an incredible range from an artist who spent five years with these characters and truly shepherded them into young adulthood.

So yeah, not even getting into all the other stuff Young Justice did well—reclaim obscure characters, new takes on tired settings, defying expectations with issues addressing real world hot button stuff, and of course all the great humor along the way—it was just a great series. I hail it as an accomplishment because without many stunts or aggressive promotion, it really was a book that achieved a lot on the backs of two guys who just worked really really hard.

And about a year and a half into their run, DC rewarded the creators of Young Justice by making the book the center of a company-encompassing fifth week event.

The set-up for Sins of Youth took place both in the pages of Young Justice and in Superboy’s ongoing series as the Agenda—a sort of renegade version of Cadmus, also focusing on cloning—led by Lex Luthor’s ex-wife Contessa expands their grudge against Kon-El to his team as well. Attempting to turn public sentiment against the young heroes of the DC Universe, the Agenda manipulates aged Golden Age teen sidekicks (including Dan the Dyna-Mite, which has always weirded me out since he had Hitler’s brain put in his head in The Golden Age, but was played mostly for laughs here) into forming Old Justice and publicly campaigning against their youthful counterparts. In order to address their detractors, Young Justice—under Wonder Girl’s temporary leadership because Batman won’t let Robin appear in public—sets up a summit in Washington DC with member of the JLA, JSA, Titans, et al coming out en masse to either support the kids or keep them out of trouble.

At the rally, chaos ensues like wow as the real Superboy shows up and reveals his evil clone Match has been posing as him, the Agenda’s clone army the Point Men attack, and for the coup de grace Klarion the Witch Boy—also hired by the Agenda and in a more lighthearted pre-Grant Morrison incarnation—mixes his magic with an alien space ray whipped out by Old Justice’s Doiby Dickles to make all the older heroes young and vice versa (except for Superboy, who initially can’t age because he’s a clone though this gets rectified in the second chapter after he kvetches about it, and the original Teen Titans who learn they were previously exposed to the same magic/science mix in a short Secret Files & Origin story written by my boy Jay Faerber).

From there, it’s a series of adventures all over the DCU as the various aged and de-aged heroes run around trying to figure out ways to reverse the situation, to defeat the Agenda, or to just have fun with their new status quo. The action unfolds in a series of one-shots—all with killer Mike Wieringo covers—by various creators wedged between the bookends by PAD and Nauck.

Yes, the ol’ age swap routine is absolutely a gimmick, but as the great Sean T. Collins has said, the best, most successful events no matter how nuanced or deep always center around something your inner 8-year-old can latch onto and enjoy (Civil War is heroes vs heroes, Blackest Night is a zombie movie, etc.)—this is certainly the case with Sins of Youth.

Even if the bookends are more an excuse to set up/resolve the plot along than anything else, PAD and especially Nauck take full advantage of the spotlight being given them and really show off what they and their characters can do. Wonder Girl is at her most heroic, Impulse is at his goofiest, Secret is at her quirkiest, and if you were wondering how Robin would fit in a team book, you get an idea of what a neat dynamic it is. Todd really goes to town drawing the entire roster of DC heroes, cramming as many as he can into a page George Perez-style and making the fight sequences sing with crackling energy and about a billion punches and energy blasts being thrown.

The one-shots are, as you’d expect, of varying degrees of quality, but most of the writers really sink their teeth into the concept, providing insight into what drives the older heroes as well as establishing the credibility of their sidekicks to a greater degree, while also following the general Young Justice mandate of “Have a good time.”

Chuck Dixon and Cary Nord handle the Batboy and Robin one-shot, which—appropriately given the characters—is probably the most serious an introspective of the series, though of course not without lighter moments. Taking a break from the larger crossover to check in on Gotham City, Tim Drake as Batman and Bruce Wayne as Robin rescue Zatanna from a group of villainous Russians. There’s some genuine insight as to how each guy views the other’s role over the course of the adventure as both struggle—Tim can’t do the “Batman” voice to fool Commissioner Gordon or get used to calling him “Jim,” Bruce regrets never having a real childhood—and Tim admits for the first time he doesn’t ever really want to be Batman. It also sets up a funny scene in Sins of Youth #2 where Tim tries to have a beer with his father and ends up spitting it all over him.

JLA, Jr. is more of the romp you’d expect, with Dan Curtis Johnson providing the script and Carlo Barberi rocking it on art as Captain Marvel takes the little Leaguers to see his wizard. Seriously, Barberi doesn’t draw Kyle Rayner in the same costume in any two panels, having him use his ring to whip up new ones every single time he is shown—it’s awesome. I also enjoy Aquaboy using the JLA roster files as Internet porn.

As a Flash fan, I am of course a sucker for Kid Flash/Impulse by Dwayne McDuffie and Angel Unzueta, wherein the speedsters embark on a PR tour to try and salvage the good guys’ image. I love Unzueta’s design for the grown-up Impulse costume and McDuffie’s characterization of young Wally West as perpetually impatient and annoyed. The best scene is definitely Wally briefly getting back to his honeymoon—which was interrupted by all this—and getting totally shot down by Linda when he tries to score.

Starwoman and the JSA is written by some dude named Geoff Johns with art by Drew Johnson. It’s another fun one as the Golden Agers head to outer space with the adult Stargirl as their babysitter; Geoff’s love for the characters shines through and he gets to do some nice work showcasing his creation, Stargirl/Starwoman, and her potential.

The compliment to Batboy and Robin, Superman, Jr./Superboy, Sr. by Karl Kesel and Rob Haynes, progresses Kal-El and Kon-El’s relationship in some pretty significant ways. Most importantly, Superman finally confesses his secret identity as Clark Kent to Superboy—only for Superboy to let him know he had already figured it out some time ago. It’s a nice moment in a book full of them plus a big ol’ fight scene made more awesome by Haynes’ unique style.

It all culminates in the second bookend, in which Klarion—and Peter David—up the ante by introducing a dozen or so de-aged villains into the mix, forcing the heroes—and Todd Nauck—to rise to the occasion double time. I won’t spoil who wins between the good guys and bad guys, but Todd absolutely comes out a champ.

Sins of Youth is a timeless, enjoyable story I probably pull off my shelf more than any other trade I own because it always cheers me up and makes me chuckle—and reminds me how much I miss Young Justice.

Sunday, June 6, 2010

Kevin welcomes you to the new week

Are you beginning to wonder if we just made him up? How crazy would that be?

Saturday, June 5, 2010

Paragraph Movie Review: Get Him to the Greek

If you don't have plans to see this movie, you can check the spoilers here and then come back.

I was a bit nervous about this movie because I thought Russell Brand's Aldous Snow character in "Forgetting Sarah Marshall" was hysterical, but in large part because he was a fairly one note background player, and was unsure he (Brand or Snow) had the chops and depth to sustain a feature. Well, it turns out not only does a more layered and nuanced Aldous Snow make for a great lead character, but Russell Brand has more than enough facets to his own talents to make it work; the stuff that was supposed to be funny almost always was with Brand's performance, but seriously, some of his more down-to-earth and heartfelt scenes were probably my favorite bits. I could honestly watch two or three more movies with the Snow character as an anchor because of how fully Brand inhabits and seems to enjoy playing him, tossing off one-liners and monologues effortlessly, but also really taking the time to give his work a distinct physical personality. However, Brand isn't flying solo by any means, as this is one of the best things I've seen Jonah Hill do also. It was a nice change of pace to see him playing the ostensible straight man as Aaron Green as opposed to the goofball or sidekick, and he's really good at it; really earnest and able to make you care about what he's going through. This was also one of the better physical comedy performances I've seen Hill in as Nicholas Stoller really came up with some insane sequences that he excelled in. Quite a strong supporting cast as well, in particular P. Diddy who stole pretty much every scene he was in by virtue of how confidently and over-the-top aggressive he was as Green's boss at Snow's record label. Rose Byrne has the tough task of having to match Brand in quirk and zaniness sharing scenes as his ex, but she pulls it off with gusto. And it was neat to see Elisabeth Moss as Aaron's cute girlfriend if only because I've never seen her in anything other than Mad Men. If this film had any weaknesses it was only that with such a great group of players to showcase, it did waste a fair bit of time with generic party and travel sequences that weren't that funny at the expense of the really good stuff; ultimately though, the good stuff was more than good enough to make this an instant new favorite for me.

Friday, June 4, 2010

Linko! XLVII


* Mod King Mob is only one of the rad pieces by Rogan Josh you can find on his ModHERO webpage and his Tumblr. I'm getting the feeling dude is pretty well known considering the fact that Allan Heinberg is asking for commissions, but I'd never heard of him until my friend Holly sent me the link, so there you go.

* Robert Ebert's essay on frisson is the latest in a long line of occurrences that make me want to stop looking at the internet forever.

* I could have told you that Ron Moore's point of view on "Battlestar Galactica" was heavily influenced by the writing he did on "Star Trek: Deep Space Nine" (still the best Trek by a country mile) without official confirmation, but it's nice to get said confirmation anyway (thanks, Jill). And that reminds me, if you're a BSG fan and haven't read John Hodgman's 2005 NY Times profile on Moore and the show's creation, you need to do that fucking yesterday.

* Semi-related: Sean was right to point us towards Ta-Nehisi Coates' brief takedown of "Firefly." Whedon lost me sometime after the third season of "Buffy" and never really got me back, and I think I'm agreeing with TNC on why: the characters in his shows just never really come alive for me.


* Calling Dave Paggi Link: The dog art of Brian Rubenacker.

* I'll be turning 30 in the semi-nearish future, so I ended up taking the bait and clicking through to this List of 30 Books Everyone Should REad Before Their 30th Birthday. Can anyone with ten minutes to spare look at it and tell me why these books should be of that importance at that age, because the author sure as hell didn't. Also: you want me to read "How To Win Friends and Influence People"? Go fuck yourself.

* These classic Looney Tunes backgrounds just kind of bum me out because I know we're unlikely to ever get as many high quality cartoons as the Termite Terrace put out ever again (Via Tom!)

* Let's wrap with some nice Green Lantern art courtesy of the always fun Comic Books Tumbr!

First it's Ice and Guy Gardner by Kisaru!

Finally, there's the whole earth corps of GLs by Charles Holbert, Jr.!

Have a good weekend, gang!

Thursday, June 3, 2010

Cravin' some Kraven


I swear this post was not born out of any sort of Marvel shill motivation—though if you are a fan of Spider-Man and the villain I’m about to discuss, you should certainly check out the upcoming Grim Hunt storyline in Amazing Spider-Man by the talented creative team of Joe Kelly and Michael Lark kicking off later this month (you’re welcome, Steve Wacker).

No, tonight’s subject actually comes from my recent foray into the original Amazing Spider-Man comics of Stan Lee and Steve Ditko, which I have been consuming over the past couple months via the new softcover Marvel Masterworks re-releases (I’ve got one more volume left to go before John Romita takes over on art).

As an aside, this will probably sound redundant to many, but these are really good comics. I have definitely had a stigma against “classic” Silver Age material for much of my post-college years after getting burned by the first couple volumes of Crisis On Multiple Earths (I can’t enjoy stories where Superman and Green Arrow not only have the same voice, but essentially the same powers) and old X-Men and Avengers stuff (both took awhile to find their voice, but this isn’t really news either). However, I put my bias aside to go for it on the Lee/Kirby Fantastic Four as well as this Spidey stuff and have been richly rewarded, so I have to really recommend anybody who had my hang-ups does the same. Next up for me is the Captain America stuff from Tales of Suspense and classic Legion of Super-Heroes.

Anyways, aside from the quirkily endearing early persona of Peter Parker and the absolutely dynamic art of Steve Ditko, the thing that really makes those first 30 and change issues of ASM stand out are the truly awesome villains Lee and Ditko cranked out. Their misses were rare (but The Cat was pretty lame) and hits plentiful, but atop the heap of baddies for me from those halcyon days isn’t Doc Ock or The Green Goblin, but instead Kraven the Hunter.

I already had an appreciation for The Hunter having read Kraven’s Last Hunt and recognizing its capacity for rocking like most, but the guy was really a gem from his very first appearance. Here are the things I think put Kraven ahead of the pack…

GREAT MOTIVATION
Too many villains come from the very basic “I want power and/or money and/or to rule the world/this country/my neighborhood” mold. A smaller but still substantial subset just wants revenge on a particular hero because they did them some grievous wrong (though they still also fight other heroes too for some reason). Some villains are just insane. None of these are necessarily bad motivations, indeed many of the very best bad guys in comics spring from these roots, but anytime you see something unique from them, it’s neat.

Kraven fights Spider-Man because he’s a big game hunter who has accomplished everything he has set out to do in his life, and the only challenge remaining for him is to capture/kill a super hero. He didn’t have this idea on his own—The Chameleon prodded him—but it ends up consuming his life. It’s the first thing he has ever failed at and it drives him nuts. If you offer Kraven millions of dollars or his own island, he’ll probably turn you down because neither of those things would allow him to say he beat Spider-Man. And at the end of the day he also doesn’t really truly hate Spider-Man, he actually respects him, he’s just pissed off at him because he prevents him from being able to say he has a perfect record.

There’s a sort of twisted honor to why Kraven does what he does, but it’s also completely nuts, so those two things converge deliciously.

KILLER SKILLS
From his very first appearance in 1964’s Amazing Spider-Man #15, Kraven boasted a skill-set that really separated him from not only Spidey’s other foes, but the majority of comic book bad guys. This was an era where you had the guys who punched real hard, the super geniuses, or the god-like energy wielders. Kraven was strong, he was smart and he had a bag of tricks, and while none of those things on their own really made him a great threat, the way he combined them did.

You check out that first Kraven story and he is so much more deliberate in his plans to immobilize Spider-Man than any other villain to that point. He doesn’t just jump in fists flailing, he scouts his opponent, sets elaborate traps, uses cool toys to gain the advantage (he’s seriously got like the jungle equivalent of Batman’s utility belt) and only then comes in with the physical prowess that allowed him to out-wrestled lions and elephants and shit.

A Spidey-Kraven fight is just fun to follow as there’s as you need to keep up cerebrally instead of just soaking in Ditko’s rad battle sequences.

DYNAMIC LOOK
Kraven’s appearance should be absolutely ridiculous—and I’m sure some people find it so—but I kinda love it. The guy’s wearing a vest with lion eyes that shows up his rippling chest, leopard print pants, and he’s got a truly epic moustache.

He looks like the lost member of the Village People.

But he also looks awesome! Ditko took all these wild, busy elements and pulled them together in just such a way that it looks more fearsome than freaky…but also still pretty freaky. It helps that he was written as enough of a bad ass that you couldn’t imagine anybody (even Spidey) calling him out on his look.

And though I’m no endorser of cruelty to animals, I think there’s a great untold story waiting to be told at where that lion vest came from.

DIFFERENT KIND OF BEAST
Just about every one of Spider-Man’s early villains had some sort of animal theme, be it a vulture, a lizard, an octopus, a scorpion, a rhino, a, um, goblin. The guys like Sandman, Mysterio or Electro already had a leg up to stand out in that regard.

With Kraven, he both opposes and inverts the traditional Spider-Man villain.

On the one hand, he’s a hunter, so he’s the natural enemy of all those animals. On the other, so many of his weapons come from the prey he hunts, so he kinda combines all of them.

So yeah, Kraven just rules.

Amazing Spider-Man #634! June 16! Kraven’s kids are pissed! Buy buy BUY!

Desperately Seeking Kevin

Until Kevin makes his first post, I will periodically post random pictures of him in hopes of drawing him out of hiding.

That is all.

Your move, Mahadeo.

Wednesday, June 2, 2010

The History of Robin

When the original Robin the Boy Wonder was introduced way way back in 1940, he was meant to be “our” character, the one fans could relate to. At the time, it was a largely youthful audience who read comics, so the idea was that while you could look up to and admire Batman, you could actually be Robin, and that was your ticket to hanging out with the cool adults who had planes and fought crime.

So followed Bucky and a slew of other teenage heroes of the Golden Age and beyond, but best I know (and please correct me actual comic book historians), Robin came first.

What’s interesting to me is that over the seven decades Robin has existed as a concept, I do believe no major character has seen as much turnover as far as the fellow wearing the mask (and again, please correct me—but Green Lantern doesn’t count). Also of note is that the original Robin, Dick Grayson, is one of those rare comic book characters who has actually aged significantly during his existence, starting out as a young teenager and these days sitting comfortably in his mid-20’s; his successor, Jason Todd, also seems to be at least a good five years or so older than he was when he was introduced.

I think the turnover rate of Robin as well as the aging of the mantle’s former holders all ties back to this idea of the original fan service character and how creators have been quite diligent in evolving him as the audience has grown, changed, regressed and done it all over again. Let’s take a closer look…

DICK GRAYSON – V1
As covered above, the original Robin was created to be an audience identification character, and in the 1940’s, 50’s and 60’s, said audience consisted largely of children or younger teens. To dig even deeper, this was a generation of young people who did not have video games or even widespread television to occupy their time, and were thus generally more active, physical kids. It’s easy to see why Dick Grayson, with his acrobatic flips and grinning wisecracks, was exactly the hero this audience aspired to be like. He was an incredibly physical character whose aerial exploits were the natural though extremely heightened extension of what the youngsters who read about him did for fun; his cavalier attitude and wide-eyed heroism was the type this generation looked up to, not largely having discovered cynicism despite hard times, as they were trained to overcome adversity with positivity, not by cutting it down. The brightly-garbed, kinetic inaugural Boy Wonder was the perfect representation of at least three decades worth of young comic book readers.

DICK GRAYSON – V2
In 1969, Robin is sent off to college, now a Teen Wonder, and separated in large part from Batman by the creative team of Denny O’Neil and Neal Adams, the same guys who had just dragged Green Arrow into social relevance in the pages of Green Lantern. As the 70’s dawned, an audience that had for years consisted mostly of kids was beginning to expand to the enlightened college crowd, who welcomed fringe forms of culture like comic books onto their campuses and into their lives. This more mature era and more adult audience called for Robin to grow up in order for them still to use him as an entryway to the DC Universe (across the street at Marvel, the same thing was happening with Peter Parker, who slowly shed his bookworm image for the slicker ladies man of his college days and beyond). Pursuing more solo adventures, Dick Grayson relied less on acrobatics and more on the detective skills he had inherited from his mentor, also discovering his sexuality and engaging in more romantic entanglements along the way. Around this same time, O’Neil was influencing much of the DC line, returning Batman to his roots as a grim avenger, reducing Superman’s power set to make him more relatable, and setting up Green Lantern and Green Arrow as a buddy team in search of the American dream; all of the characters were intriguing adults whom teenage and college readers were eager to learn more about, but Robin remain the one hero whose pixie boots they could conceivably inhabit, Dick Grayson having softly come of age to allow such a fantasy to remain intact.

JASON TODD – V1/DICK GRAYSON – V3
For a time in the mid-80’s, DC attempted to have their cake and eat it too, so to say. They still wanted to give older teens and college age readers their gateway character in Dick Grayson, but also wanted to recapture some of the younger audience they had lost over the 70’s and who weren’t as taken with Kid Flash or Aqualad. The elegant solution: keep the “new” Grayson around albeit in a new identity, and at the same time reintroduce the “old” Grayson with a new name and make him Robin. So it came to be we had Dick Grayson—at this point one of comics’ most popular characters as a principal in New Teen Titans and ensconced in an extremely mature physical relationship with Starfire—as Nightwing, plus Jason Todd, who originally had pretty much the exact same personality as his predecessor’s youthful incarnation, as the new Robin. The Nightwing half of the equation worked nicely, but the Robin side still needed a bit of tinkering…

JASON TODD – V2
In 1986, following Crisis On Infinite Earths, Frank Miller changed Batman—and comics—forever with The Dark Knight Returns. A year later, he hammered home the point with Batman: Year One. For better or worse, the “grim and gritty” era of comics had begun, an age tailor-made for the hope-battered pessimists who had grown out of 80’s excess. This was a world that had no place for a Robin who bounced about while dispensing quips, but yet there Jason Todd was, so he was retooled to try and serve as the identification character for a new generation of young readers. Jason became a young hoodlum from a broken home whom Batman was attempting to rehabilitate through crime-fighting. This new Robin had a mean streak, fought dirty, treaded the line between justice and vengeance with not always so much regard—and was not well-liked at all. Young readers had no desire to imagine themselves as a jerk with violent tendencies, no matter how grim the world may have become, while slightly older readers still preferred the more three-dimensional Nightwing as their avatar of choice. In short: comic book readers in the late 80’s did not want a Robin (or maybe they wanted Carrie Kelly, but they never got her, so it was a moot point). In 1988, Jason Todd was (allegedly) murdered by The Joker who served as stand-in for an audience who voted Robin dead via a 900 number.

TIM DRAKE
It only took about a year for DC to give it another shot with a new Robin following the demise of Jason Todd, but as the 90’s appeared on the horizon, a lot more thought was put into the creation of Tim Drake. Another comics boom was just around the corner, and with the “Batman” movie having hit big in 1989, a burgeoning group of young readers was descending upon the industry and the character. However, the kids of the 90’s were a different breed from their 1940’s counterparts who fueled Robin’s initial birth (and I can speak from experience here): with the increased emphasis on things like television and movies plus a superior education system and the early onset of the Internet among another advancements in computers and technology, a child raised in the 90’s tended to be generally less physically orientated and more cerebral. This was taken into account with Tim Drake, a character who in many ways resembled a young Peter Parker more closely than he did Dick Grayson, stumbling into a place in the Batman family due to impressive powers of deduction and a knack for cracking computer codes. Tim was a nice, likable kid, but also far more down-to-earth than circus performer Dick or car thief Jason; he still had a living parent, he was ok but not great with girls, and he had to learn to fight rather than just taking to it intuitively. Basically, even if Tim Drake as Robin wasn’t necessarily a role kids in the 90’s and beyond felt they could aspire to, he still seemed like a guy you’d want to hang out with. In his own way, Tim connected with the audience just as Dick had originally done half a century earlier, and perhaps even more successively as DC was able to parlay his solo adventures into an ongoing title that ran well over 150 issues and continues in spirit today as Red Robin. The success of Tim Drake as Robin demonstrates clearly that the character can remain viable so long as it changes with the times to fit the broadest audience.

DAMIAN WAYNE
And that brings us to maybe the most intriguing Robin of them all: Damien Wayne, the quite possibly sociopathic son of Bruce Wayne and Talia al Ghul who has wrapped his hands firmly around the neck of the Boy Wonder legacy and squeezed. So is Damian’s ascension to the role of Robin a sign that the kids of today can relate to a pint-sized nut job who likes to mouth off to Alfred and cut bad guys’ heads off? Hardly. I think Damian—and the dimension he’s brought to his role in a relatively short time—is indicative of the fact that these days comics does in large part play to an older audience, and there aren’t a lot of kids who need Robin to be their “way in” to Batman comics. For one thing, Tim Drake is still around as Red Robin and functions much the same as he has the past 20 years for younger readers who need somebody to relate to. For another thing, I think readers of today, even kids, don’t have that stigma of not being able to put themselves in Batman’s shoes that was there in the 40’s; they’re a generation who has been raised to dream big and thus they’re not going to settle for being the sidekick when they can be the hero.

And of course to finish, the richly ironic fact is that the current Batman is one the average reader can relate to probably a lot easier than they could Bruce Wayne, because, coming full circle, the Dark Knight of today is none other than…Dick Grayson. The more things change, eh?