Saturday, January 23, 2010

Paragraph Movie Reviews Second Opinion: Sherlock Holmes

If you don't have plans to see this movie, you can check the spoilers here and then come back.

I think it's safe to say Robert Downey Jr. is currently in a zone where he could make even a bad movie at least watchable on his quirky charm and charisma alone; here, I think he takes a so-so effort with some definite strengths and elevates it to the point where you at least stay entertained consistently despite some overall shortcomings. Certainly the Sherlock Holmes on display here is an excellent use of Downey and a character he can really sink his teeth into, as he uses facial expressions, physical comedy, vocal tics, varied fighting styles and more to make the great detective a unique and enthralling hero. The sequences in which director Guy Ritchie and Downey break down Holmes' methodology both for fighting and deduction are quite fun and I kinda wish there was more, but I get that would reduce their impact. Where the big problem for me came from was that the plot and pace of the story meandered somewhat for about the first three quarters laying down clues and establishing Holmes, and then ratcheted up to the kind of intensity I was expecting from the trailer only for a satisfying final act; I get that the general idea of a detective story necesitates this sort of form, but I guess I was hoping Ritchie had found a different way of doing things as his update on this character was touted to be far more vibrant and hands-on than the classic Holmes with whom I have no familiarity or loyalty besides. My other issue comes from the uber-bromance they try way too hard to force between Holmes and Jude Law's Watson, as it came off less "Tango & Cash" or "Lethal Weapon" more "Grumpy Old Man." In general, I found Law's Watson whiny and irritating and couldn't for the life of me figure out why a cool cat like Holmes would want to hang with him; the best bromances or buddy teamings come from two guys good at different things who compliment one another, as opposed to here where Holmes is such a clear alpha and Watson is just bitchy. This is one instance where I wish they had stuck with tradition and left Watson as the trusty sidekick rather than trying to ram home how invaluable he is to the point where he's the cool one with the chick and Holmes is the crazy shut-in who needs him. Rachel McAdams is great when utilized, but sadly that's not enough. Mark Strong makes a fairly impressive villain on how he carries himself, which makes it a shame that you never get any real sense of him being a legitimate threat from the plot. It may sound like I'm down on this movie a lot, and that comes part from going in with high hopes and part from not quite being able to figure out what was missing, but on the whole it was clever and fun, if not the homerun I was rooting for.

If you haven't already, peep Kiel's take on this flick.

Friday, January 22, 2010

The Definitives: Superboy

Back when I was a kid (well, depending on how far your definition of “kid” extends) and still didn’t know much about the DC Universe, I did know one thing: I really dug Superboy. And no, I don’t mean Clark Kent when he was a boy, I mean the dude who would go on to become Kon-El and later Conner Kent, the guy who rocked a zillion belts in the strangest places before moving to a t-shirt and jeans—that Superboy. Before I knew that Wally West was the guy wearing the Flash outfit or that Dick Grayson wasn’t Robin anymore, Superboy was far and away my favorite DC character.

With the all-too-short run by Geoff Johns and Francis Manapul on Adventure Comics coming to an end recently, it made me reflect back on how much I dig Superboy, who may not be my favorite character in the DCU anymore, but he still sits comfortably in the top three.

I may have said as much in earlier posts (we’ve written quite a few of them at this point, folks), but Superboy just came along at the perfect time for me, as I was hitting my semi-rebellious (or more wannabe rebellious) early teen years and a wiseass kid with a fade haircut, leather jacket and earring who hit on chicks was the avatar of all I found cool in the early 90’s. It wasn’t a case of image being everything though, as Superboy’s creators Karl Kesel and Tom Grummett really infused him with a feel-good, “this is fun” energy that the grim and gritty years were sorely lacking and that I didn’t even realize I was missing.

As I grew up and came back to comics, it was nice to see that Superboy had matured a bit too under the pen of writers like Peter David and Geoff, but not too much. Here are some of the Superboy stories from over the years that have always kept the character on my list of faves.

Reign of the Supermen
I’ve heard in read in various interviews and accounts (including a Wizard Retrospective I helped edit) that Superboy’s creators weren’t completely shocked by his almost-immediate popularity, but at least somewhat surprised he caught on the way he did. I know hindsight is 20/20 and all that, but even at the time of “Reign of the Supermen,” I had a good feeling Superboy would stick around if only because in one of the most epic of epic storylines, he still stood out brightly among a cast of dozens. Fashion sense aside, Superboy was the breath of fresh air fans such as myself were looking for in a story where you had a Cyborg Superman blowing up Coast City, the shades-wearing Eradicator frying criminals while wearing an “S” on his chest and the real Man of Steel sporting a Fabio mullet; amidst the doom and gloom (that, don’t get me wrong, was still a killer story), Superboy hearkened back to comics being fun. I also always dug that while the other three would-be Supermen were being positioned as possible replacements, it was always up front that Superboy (or then “don’t call me Superboy!”) was a clone and not trying to convince anybody of anything. Kesel and the other Superman writers of the day did a nice job using the “The Kid” as comic relief, but also as a hero from the word go, anxious to prove himself if somewhat lacking in attention span.

Superboy #1-5
In the first half-dozen issues of Superboy’s first solo series, Karl Kesel and Tom Grummett did an exemplary bit of world-building that many creators today could learn a nice lesson from. Right off, they dropped The Kid in a totally exotic (in more ways than one) locale, Hawaii, to set him apart from anybody else in the DC Universe and then set about populating this new frontier. Superboy carried over his ambitious girlfriend Tana Moon as well as sleazy agent with a heart of gold Rex Leech and his bombshell daughter Roxy from his Adventures of Superman run, but then also added sage advisor (and Jack Kirby creation) Dubbilex and sober cop Sam Makoa (Hawaii’s Commissioner Gordon) to round out a solid supporting cast. Within five issues, Kesel and Grummett provided their protagonist with the start of a unique rogues gallery in the hapless Sidearm, bad girl Knockout, crazed Scavenger, and noble yet misguided Silversword. Of all these new creations, Knockout would prove the most enduring and intriguing, taking The Kid’s propensity for ogling beautiful women and turning it against him in the worst of ways (it’s also kinda cool that she’d go on to venture outside Superboy’s world thanks mostly to Gail Simone, though I wish the two of them had been able to have one last tangle before her untimely demise). In under six months, Hawaii was nearly as fleshed out a DCU locale as at least Midway or Star City and ready to contend with the Gothams of the world (though how so many super villains ended up in the islands I’ll never understand). Oh, and I can’t conclude this section without throwing particular props to the awesome Superboy #4, featuring Rex Leech’s skewed “Superboy: The Animated Series,” as illustrated brilliantly by the late Mike Parobeck).

“Watery Grave” (Superboy #13-15)
This three-parter from 1995 was actually my very first exposure to the Suicide Squad back before I was aware of much beyond that there had at one time been a team and book with that name. It’s pretty neat stuff as it places the happy go-lucky Kid in way over his head amongst a group of unrepentant thugs and murderers who stand in stark contrast to his bluster and general optimism. The story itself has Superboy and the Squad going after perennial string-pullers the Silicon Dragons in the culmination to much of what Kesel had been laying down over the book’s first year; Kesel also does a great job playing out the intrigue of a traitor within the group, a common theme, but one he nicely misdirects more than once. The action is top-notch as expertly done by Grummett and by the end of the story Superboy has definitely grown up a little following his first real solo epic—but not too much.

Sins of Youth
Superboy Definitives or not, I heartily recommend Sins of Youth just because it’s a fantastic and wonderfully entertaining story with more actually funny humor than just about any comics event ever plus Todd Nauck outdoing himself again and again, but it is cool that at its heart, this is a DCU-wide story that centers around Young Justice and, more specifically, Superboy. The gimmick of adult super heroes becoming teens and the young good guys getting older is a neat hook, but it’s also central to the through line of Superboy’s big character arc: that he can never grow up even if he wants to. Amidst the laughs and visual hilarity of this adventure, Karl Kesel and Peter David in particular give Kon some incredible pathos as well as one major turning point event that made the 11-year-old in me shed a tear for certain.

Superboy #83
It seems like I do nary a list for this blog without mentioning how perpetually skilled and underrated Joe Kelly is as a writer, but hey, you can’t fight truth. Back at the turn of the century, Kelly had another one of his too-short oddball runs on a book when he took on Superboy with artist Pascual Ferry and had a good ol’ time mixing smart comedy with straight up weirdness involving gorillas, robots and the like. His first issue was a particularly witty bit of meta-textual storytelling, as Superboy realized that he had somehow become considered “uncool” within the confines of the DC Universe and sets about giving himself a makeover that dragged him visually beyond 1993 and into 2001. As Kon muses on how he lost his hipness and chats with guest stars over how to regain it, Kelly does nice work picking apart the character and explaining why he is in fact timeless regardless of whether or not he needs a new costume.

Teen Titans Annual #1
If Karl Kesel, Peter David and Joe Kelly were Superboy’s principal stewards as he got to enjoy his early teen years, Geoff Johns was the guy who stepped in and started prepping him for real world responsibilities and an adulthood that may never come (this is comics), but never lost sight of the youthful exuberance that made the character stick to begin with. Nowhere does Johns’ “growing up” Superboy ring more true than in his Conner’s relationship with Wonder Girl, one of my favorite comic book romances of the past decade. While The Kid has always had a lady on his arm, what he had/has with Cassie feels more “real,” both in the way it’s been portrayed and in the sense you get that this is the first romance of his that could really go somewhere; in that latter regard, Geoff has always done a nice job making the relationship reflect the more heartfelt ones we have in our late teens or early 20’s as opposed to the flirtations of youth. This issue is maybe the best and most heartstring-tugging Conner/Cassie story in a pretty impressive pantheon that includes not only everything Geoff did with them on Teen Titans, but also the adorable “will they or won’t they?” routine Peter David had going for years in Young Justice. In the midst of Infinite Crisis and coming off Conner getting his ass kicked by Superboy Prime, he and Cassie share their feelings and memories, recalling all they’ve been through together and ultimately consummating their relationship before the world ends; it’s touching, poignant, and yet not too dire, as this is still a Teen Titans story starring Superboy after all.

Wednesday, January 20, 2010

Comic Shop Stop: What I Bought This Week

Sometimes it's new stuff. Sometimes it's old stuff. Sometimes it'll be back issues or the same ol' thing I got 4 weeks ago. Whatever the case is, here's what I got at the shop this week (lemme know if you wanna borrow anything):



ZOMBIES THAT ATE THE WORLD #8 - The end of the Devils Due reprint of this Humanoids zombie comic from Guy "I'm kicking Rickey's ass with B.P.R.D." Davis!



ZOMBIES THAT ATE THE WORLD #3 - I'd missed this issue when it came out (and read all the way to issue #5 before realizing I was missing it) and couldn't find it for forever. Of course it was sitting in the Midtown back-issue bin. Man, combined with the Iron Fist issue I found a couple weeks back, this find puts me on a missing back-issue hit list killing spree.



RASL #6 - Jeff Smith's series about a dimension-hopping thief hits the half dozen mark. I also saw a copy of the over-sized first hardcover on the discount shelf at Midtown, but passed cause I already have the issues. Besides, I reserved my dough for...



not simple - I first saw this on some site (maybe this?) listing upcoming interesting manga literally 3 days ago, so after a flip-thru at the store - and since it was a light week - I grabbed it. Whenever I've sampled the Viz Signature line with books like Solanin and Cat-Eyed Boy, I've been delighted, so this story about a guy searching for his sister with its odd line art and indie vibe made me feel like I'd like it. I've got a peculiar taste when it comes to manga, so my purchases are few and far between, but the more personal stories like this are the ones I'm most likely to try. I've been pleasantly surprised since I started testing the manga waters more in the last three years and discovered that the genre wasn't at all what I thought it was. Really, there's something for everyone, so don't be biased like I was - give stuff a try. I recommend checking regularly here and here for smart info on nontraditional options for superhero comics folks looking to sample some manga possibilities.

How about you guys? Get anything good?

(Quick disclaimer: I borrow a LOT of stuff from Ben each week from Marvel, so I don't always buy single issues of the Marvel books. And I get everything from DC, WildStorm, Vertigo, and Zuda for free, so I never really buy anything from them unless I'm picking up for somebody else. So don't take my exclusion of DC stuff as a sign that the books aren't good enough to buy. They are. So there.)

Tuesday, January 19, 2010

Art Attack: April 2010's coolest covers

It's that time of the month I love again: the one where I can kick back, not worry about writing a wordy blog post and just share some great art with you fine folks. Away we go...

AMERICAN VAMPIRE #2 by Rafael Albuquerque
AVENGERS: THE ORIGIN #1 by Phil Noto
BATMAN: STREETS OF GOTHAM #11 by Dustin Nguyen
CAPTAIN AMERICA #605 by Gerard Parel
DAREDEVIL #506 by Paolo Manuel Rivera
DARK WOLVERINE #85 by Stephen Segovia
DEADPOOL #22 by Jason Pearson
DEADPOOL: MERC WITH A MOUTH #10 by Arthur Suydam
DETECTIVE COMICS #864 by Cliff Chiang
PHILIP K. DICK'S ELECTRIC ANT #1 by David Mack
GREEN LANTERN #53 by Doug Mahnke
NEMESIS: THE IMPOSTERS #2 (no attribution)
SPIDER-MAN: ORIGIN OF THE HUNTER by Michael Lark
THE GUILD #2 by Kristin Donaldson
THE TORCH #7 by Alex Ross
THOR AND THE WARRIORS FOUR #1 by Gurihiru
X-FORCE #26 by Adi Granov

Hallmarks of the Silver Age part two

Picking up from where we left off...

1963: Iron Man
It’s possible 1963 may have been Marvel’s biggest year of the Silver Age, with Doctor Strange making his debut and both the Avengers and X-Men coming together while the Fantastic Four, Spider-Man, Thor and the Hulk all continued to churn forward, introducing new villains and supporting characters as they went. However, I place Iron Man at the head of the class for this one, and would have done so even without the character’s recent big screen success (though that certainly doesn’t hurt). Just as Thor did with fantasy, Iron Man introduced the realm of technology into super hero comics in a way not done before; yeah, heroes and more often villains often wielded fancy weapons of some sort or another, but Iron Man was really the first high profile comic book character who relied solely on technology to provide him with his “powers,” with invention and innovation playing a huge part in his ongoing adventures. On the human side of the coin, Tony Stark was in many ways Bruce Wayne done over Marvel styles, with the same crazy wealth and playboy persona—though his was not a front—but also with his feet firmly planted in the clay of hubris and the unawareness of the idle rich. Iron Man was a richly flawed character from the start, and he’s never really completely reformed his ways, but he has persevered as a good guy in spite of them, which makes him a compelling character. It’s also worth noting that few tropes in super hero lore have been re-used as often as “guy in a suit of armor,” but not other similar character comes close to Iron Man’s success and popularity.

As a recently enlightened Doctor Strange fan, I was tempted to consider Doc here almost on the strength of Steve Ditko’s visuals alone—coupled with being comics’ most prominent magic-wielder—but like how Thor and Hulk get eclipsed by Spider-Man, so too does Strange by Iron Man. The Avengers was just the Justice Society or Justice League done Marvel style, with all the biggest names coming together, and while it’s proven a vital franchise, there wasn’t much innovation behind it and unlike with the year the JLA was created, there was actual competition here. The idea of misfit heroes embodied by the X-Men and Doom Patrol, both created in this year, took Spider-Man’s plight somewhat to the next level, but the latter have never really managed to hit it big, and the former have succeeded not really in much part due to its original incarnation.

1964: Daredevil
Way before the likes of Frank Miller, Brian Michael Bendis, et al. came along to reinvent him into Marvel’s hard-luck kid and most hardboiled costumed hero, Daredevil was in many ways a sort of second rate Spider-Man, ripping off his counterparts acrobatic moves, witty repartee and other trademark qualities in hopes of lightning striking twice. It was a success in some regard as DD remained a viable star who could support his own ongoing series until the 80’s where his renaissance took place, but he never achieved Spidey’s success, nor could he really be expected to given that he basically inherited all his big brother’s hand-me-downs. However, it’s not like Daredevil just exploded two decades after his creation without there being anything there, as Stan Lee, Bill Everett and their collaborators certainly invented a unique protagonist and took some pretty significant risks in his realization. The idea that a hero with a major handicap like blindness would swim as opposed to sink with an audience chiefly composed of young boys who were highly unlikely to find such a setback sexy or appealing certainly could have been enough to shoot the idea down, but Daredevil’s creators persevered and indeed his unique standing as comics’ first and most well-known blind hero—though not the last—laid the groundwork that gave Miller somewhere to start and that has always set him apart from his contemporaries enough to keep him noticed. Major credit must also go to artist Wally Wood, who created one of the medium’s sleekest, coolest looks by modifying DD’s somewhat gaudy original yellow togs into that slick red costume.

The other most significant creations of 1964 were both villains: Spider-Man’s true archnemesis the Green Goblin, and the Justice League’s evil counterparts the Crime Syndicate; both have endured and made for some excellent stories, but neither rates above Daredevil.

1965: The Inhumans
While both Marvel and DC were thriving in terms of the ongoing adventures of their existing characters, 1965 was a bit of a lean year for new characters in comics. However, I’d tag Stan Lee and Jack Kirby’s introduction of the Inhumans in the pages of the Fantastic Four as being the most noteworthy new arrival. Though nobody has ever found quite the perfect recipe to making the Inhumans true headliners—though Paul Jenkins made a damn good case—so many creators come back to them time and again wanting to give it a shot because the characters possess some intrinsic quality that makes them quite appealing. I’d say a large part of that can be attributed to Kirby doing some of the finest design work of a remarkable career, particularly with Black Bolt, whose costume has few peers when it comes to sheer radness. The bizarre and intriguing mix of personalities and powers within an extended family unit also presents an irresistible hook for fans and inviting challenge to writers and artists.

Speaking of great looks, the bizarre Metamorpho also hit the scene in 1965 and parallels the Inhumans somewhat in terms of being a consistently popular character with both fans and creators who has never really reached that upper echelon. These days Donna Troy is better known as being the greatest symbol of continuity’s potential damage, but years before her first retcon she was significant as the first female sidekick who really stuck.

1966: The Black Panther
This was maybe the toughest call of this little exercise, as three pretty iconic and impressive characters all debuted as part of Stan Lee and Jack Kirby’s ongoing Fantastic Four tour de force in 1966, but at the end of the day, I’ve got to go with the Black Panther. Obviously the major consideration here is that he’s the first African-American hero who really broke through comics’ color barrier and emerged as a legitimate star, but that aside, T’Challa really is a pretty great character on merits aside from that as well. The concept of the warrior king was hardly a new one in either comics or fiction in general by the time Lee and Kirby created the Panther, but I’ve always liked the way they made him a thinker first and fighter second—a trend pretty much every subsequent creator handle the character has continued and improved—who had an edge over opponents who outmatched him based on his ability to keep his cool and strategize. The idea of a technologically-advanced civilization in the middle of Africa may not have been born with Wakanda, but certainly Lee and Kirby gave this particular fictional nation more spark than any others. Ultimately though, great character or not, the Black Panther will always be most remembered for being a trendsetting black character not only due to his coming first (or darn close), but also for the respectability he has garnered.

The other guys I had under consideration for 1966 were the cosmic duo of Galactus and the Silver Surfer, introduced in perhaps the best Lee-Kirby collaboration ever. The Silver Surfer is one of the most incredibly tragic figures in all of comics, Galactus is the amazing realization of two of the medium’s most epic minds working at their biggest scope and both sport, again, great Kirby designs, an had they just been introduced a couple months earlier they would have been shoo-ins; oh well.

1967: Batgirl
While Wonder Woman has always been recognized somewhat de facto as DC’s top female character—and the biggest female character in comics history—I daresay the Barbara Gordon incarnation of Batgirl is not only more affable in many ways, but has also left a more fondly remembered impression on a wider audience (within comics at least; despite Yvonne Craig’s best efforts, she can’t topple Lynda Carter on her best day). At first thought, the idea of a teenage girl slipped into the grim world of Batman may seem an odd fit, and during some periods it would have been, but Barbara came about during the Dark Knight’s more innocent Silver Age days and acclimated perfectly. In the long view though, just as Robin gave Batman a necessary counterbalance to his darkness in the Golden Age, Batgirl added a just as crucial element of renewed enthusiasm as the 60’s began to wind down. With a great costume and that neat link to the civilian side of Gotham as Commissioner Gordon’s daughter, Barbara gained an acceptance among male fans many female characters never enjoy—and was probably the first crush for more than a few—and was certainly also a more than decent role model to young girls with her pluck, independent spirit and ingenuity. Her translation to various forms of multimedia (Alicia Silverstone aside) also demonstrates the character’s enduring value.

1967 also saw Steve Ditko leave the Marvel nest definitively with his creation of The Question perhaps his best-known character from outside the House of Ideas and another chance for him to explore his fascination with the ideals of right and wrong. Vic Sage has become a neat vessel for creators like Denny O’Neil to play with over the years and benefits from strong roots put in place by Ditko.

1968: Franklin Richards
As you’ve no doubt gathered by reading this list (and likely by being a comic book fan), a lot of first took place in the pages of Fantastic Four, including the first time two teammates entered into a lasting marriage, followed in 1968 by the Invisible Girl giving birth to Franklin Richards, the first child of super heroes after a fashion. Certainly Franklin has not always been the most beloved character, but his continued presence (and lack of aging—save for time travel hijinx) in the FF’s world over the last 30 years both speaks to a core of quality and the fact that once again Fantastic Four is not quite like most other comics. Some creators have also done some pretty neat stuff with Franklin over the years—not just in terms of Chris Eliopoulos’ laudable all-ages efforts, but in the Marvel Universe proper as well—including current FF scribe and major Franklin fan Jonathan Hickman.

Two other enduring figures who showed up in Avengers during 1968 were the yin and yang of the Marvel robotic set, Ultron and the Vision, with one becoming an implacable villain who has become only more terrifying with time and the other carving a niche as a unique hero and touching examination of humanity’s nature.

1969: Black Canary
DC wrapped the Silver Age as it had begun it: by taking a Golden Age concept, applying some polish, and creating a new superstar. In this case, the elevation was done in the form of Dinah Laurel Lance, the second and more well-known Black Canary. Though at the time the Canary was thought to simply be the same lady from the 1940’s migrating over from Earth-2 to Earth-1 following the death of her husband, she immediately displayed a new take-charge personality in fitting with the rising feminist movement, and we would learn years later via retcon this was in fact the daughter of the heroine who served in the Justice Society, so we’ll go ahead and recognize her first appearance as being in 1969. Regardless of her origins, the revitalized Black Canary represented a new breed of female characters who didn’t need the powers of Wonder Woman to break out of the role of damsel in distress, and gave the Justice League a feminine counter to the similarly non-powered Batman and Green Arrow. The romance between Arrow and Canary would also quickly become one of the most intense and popular in comics, opening up a whole new world in the 70’s.

Across the street at Marvel, Stan Lee and Gene Colan gave Captain America a new partner who couldn’t be more different from his original teen sidekick Bucky: the street-smart, mature, high-flying Falcon, who also happened to be a black man. Written with a combination of savvy and passion by Lee and successors, Falcon would prove popular enough to share billing with Cap on his series for several years.

Well this was fun and educational for me, so I hope you all dug it—anybody wanna see me tackle the 70’s next?

Monday, January 18, 2010

Our Comics Decade: 2007

Kiel
2007 was a year chock fucking full of great comics. The short list of books I dug that also seem to qualify as critical darlings includes Exit Wounds, Town Boy, The Blot and Bookhunter not to mention everything Gipi had hitting. And there were scads of amazing mainstreamy projects from Criminal to The Immortal Iron Fist to the first of those jaw-dropping Kirby reprints DC put out.

And for me personally, 2007 was a year where I did a lot of writing that was both challenging and rewarding (yet not always both at the same time!) I wrote a profile on artist Brett Booth's return to the limelight after a year of living in a van (sounds more dramatic than it was, but still a great story), finished a mega-engaging and mega-controversial profile of Darwyn Cooke (better saved for another post, me thinks) and a profile on Kirby's creation of the Fourth World (still SUPER bummed that thing never saw print).

And I was looking over all these great books and all these great memories from that 12-month period and trying to decide which one thing I could write about...and then I just thought, "Fuck it. I'ma write about G.I. Joe!" And not just any G.I. Joe series but a G.I. Joe series with the added layer of jingoist absurdity that is the subtitle "America's Elite" as well as the chronically overused/unimaginative story title of "World War III." Even if you're a little predisposed to like G.I. Joe in general, that sounds pretty silly, right?

But, look...like a lot of people my age, I'm a big fan of Larry Hama's '80s run on the Marvel G.I. Joe series. At its best, that book was a prime example of straight to awesomeness comics craftsmanship – well-paced, smartly-written and highly entertaining comics. At its worst, that book was still fired from the hip in each new issue, pulling gonzo sci-fi surprises and inexplicably fun plot twists from God only knows where. It was unsurprisingly a great gateway comic for young people and a cultural artifact from an era when comics still had a chance at holding that mainstream junk culture status and blah blah blah, you've heard it all before.

I feel like I should cop to the strong associations I have to the franchise in general from my elementary days and the burgeoning would-be comics professional's appreciation I have for Hama's work right out front. Nostalgia obviously plays a HUGE part in why I started picking up this series from the Wizard office comp stack that year, and I'm positive that I wouldn't have enjoyed the final year of the Devil's Due run on the series nearly as much without that childhood fondness in full effect. That said, writer Mark Powers and artist Mike Bear still pulled one hell of a story out of "World War III." It's got everything that you'd be looking for in an over-the-top action comic about a highly trained special missions force with an unlimited budget for transforming tank/helicopter/space shuttle laser-powered vehicles fighting against a serpent-themed terrorist force with similar capabilities as well as wild super science on their side. Cobra hatches a real plan to take over the world, spreads the resources of the Joe team super thin in a fire-fight across the great cities of the globe, kidnaps the president and fires a bunch of bombs all over hell's half acre. In terms of "going out with a bang" the creative team raised the stakes for the entire franchise and expanded the scope of the whole series, bringing some actual consequences into play for characters built on being locked in an eternal stalemate. All of this is played with a surprising amount of subtly by Powers and drawn with some great, gritty (in the best sense of the word) atmosphere along with a lot of clean, crazy action pieces at the hands of Bear and his collaborators. Plus, whether you notice it or not, there are a million little nods to continuity bull and character arcs from the old Marvel series that don't get in the way of the action.

It's fun comics.

And sure, there are plenty of criticisms to level against this kind of thing. Were these comics created specifically for an ever-shrinking fan-base obsessed with the minutia of the stories of their youth? Pretty much, yeah. Was the book cancelled during the course of the story line by not even meeting the sales standards the licensor expected even considering that small, inbred market? Yup. Is this a comic whose shelf life only extends maybe a year or two past its initial serialization? I'm betting that's a big "Uh huh."

But I really could give two fucks. We're lucky enough to live in a world where new, interesting, challenging, beautiful works hit every year, pushing the boundaries of comics as art and entrenching the medium more and more into a popular and respectable place in the broader culture landscape. I love living in that world, not only because I get to track that great growth in comics quality and popularity as a reader and reporter, but also because when a good ol' fashioned slice of comic book comfort food comes along, I can dive in and enjoy it for what it is without having depressing thoughts of, "Is this really what we've come to?!?!?!" running through my head. Isn't that a great thing?

Ben
In the summer of 2007, I came to a major crossroads in my professional life. Following my and Rickey’s super-successful hosting of the Wizard Fan Awards at Wizard World Chicago for the second straight year (or more accurately later that evening), my old chum and former Wizard editor Ryan Penagos, who had since moved over to Marvel where he was editor of Marvel.com, brought up with me the potential of coming onboard as his assistant (he didn’t offer me the job outright, mind you, just the opportunity to interview for it).

The idea of leaving Wizard wasn’t actually anything new at that point, as I had interviewed for positions both at DC and Marvel in the year leading up; however, first those were both straight-up publishing editorial gigs, and second, with each I had a chance of landing the job, but not an amazing one. With Ryan’s offer, I stood a significantly better chance of actually getting the position, though I would be transitioning from working in print back to the web.

I went into Marvel a couple times, interviewed pretty well, and got to meet (or re-meet) some of the folks I’d be working with; I really felt at home there pretty instantly and also the idea of moving back over to the digital side of media was starting to really grow on me as I saw the potential. However, signing on with Marvel wasn’t really such a tough decision (I’d wanted to work there since I was about eight—this was the dream), it was leaving Wizard.

Say what you will about Wizard Magazine, but the people there were very good to me. They took a shot on me straight out of college and provided me with all the contacts in the comics industry I needed to make a (potentially) lifelong career. Additionally, I owe guys like Pat McCallum, Dan Reilly, Joe Yanarella, Brian Cunningham, Mike Cotton, Andy Serwin, Jesse Thompson, Mel Caylo and plenty I’m forgetting a ton not just for helping me come into my own as a writer or an editor, but in many ways adopting me and helping me learn how to live as an adult truly away from home for the first time.

The people running Wizard were also not shy about letting me know how much they appreciated me when I told them I was thinking about leaving for Marvel, both in the form of heartfelt words as well as the offer of a potential raise and promotion. I spoke to pretty much everybody important in my life, from Megan, my friends and my family to comics pros I respected about what road I should go down. Appropriately enough, it came down once more to Geoff Johns, who offered me the advice that every few years you need to look at what you’re doing with your life and determine whether there’s still room for you to grow and try new things in your current situation, or whether you’ve pretty much gone as far as you could go there; for me, leaving Wizard wasn’t about money, or mistreatment or any grudge, it was simply a matter of having achieved all I could there and wanting the new challenges that Marvel represented.

One of those new challenges was chucking years of travelling primarily by car out the window and adapting to a daily train commute from my home in Saddle Brook, New Jersey into New York City. At the time, I was aghast, always having been a hardcore car guy, but now, just over two years later, I take the train everywhere I can possibly go. A big draw for train travel to a guy like me is that once you get your schedule and commute down, you can very easily lose yourself in a book, magazine or comic, which is exactly what I did.

Interestingly enough, one of the very first things I utilized my new train commute into Marvel to read was Maus. I say this was interesting because reading Maus was something I was supposed to do for Wizard, but just never got around to.

Earlier in 2007, the aforementioned Joe Yanarella called me into his office and tasked me with conducting Wizard’s first major feature/interview involving Art Spiegelman. For those not familiar, Spiegelman is a Pulitzer Prize-winning cartoonist, writer, editor, etc. viewed by most as of one the—if not the—most important and respected figures in the alternative comics movement. He’s a certifiable genius, a huge advocate for creator rights, and has won a bazillion awards, so needless to say he’s a huge deal.

Joe had reached out to Spiegelman and gotten him to agree to an interview with Wizard, which was kinda tantamount to Entertainment Weekly landing an interview with Nelson Mandela to discuss Invictus in terms of a legitimizing event. Wizard had long been seen as the unruly frat house of comics, so a working relationship of any sorts with Art Spiegelman, complete with meaty interview and profile, would be a huge first step in Joe’s savvy plan to up the mag’s profile and pedigree.

The only problem was I had no idea why he wanted me to do it.

Yeah, I was the primary staff writer at the time and, don’t get me wrong, I think I’m pretty decent at what I do, but I had an embarrassingly limited knowledge of Spiegelman and his work as well as alternative comics in general. Also, I had tanked my last major profile assignment on Bill Messner-Loebs big-time. Undaunted, Joe said he had faith I could pull it off—and I appreciate that to this day—and sent me home with Wizard’s copy of Maus and orders to get a crash course from Kiel and Sean on all things Spiegelman.

As it turned out, Kiel would end up going to WonderCon that year in my place (I can’t remember precisely why) to meet and take initial notes on Spiegelman, though Joe still intended me to ultimately be the guy conducting the feature. The interview kept getting moved further and further back until I made my intentions about potentially leaving for Marvel known, at which point it was decided that Kiel—who had already logged plenty of time on this and was way more familiar with Spiegelman and his world to boot—would inherit the assignment regardless of whether I stayed or went. It took awhile, but Kiel did eventually publish the profile and I for one am extremely glad he did as opposed to be, because it was a damn fine piece.

So getting back to the main point here, I had this perfectly good copy of Maus, one of the most highly-touted works of graphic literature of all-time, and it seemed a shame not to read it before having to return it to Wizard. So read it I did in some of my very first train rides to and from New York City.

I’m not going to spend a lot of time talking about how great Maus is, since obviously it has won a friggin’ Pulitzer and if you really want to read some decent essays praising it you can find them pretty easily. I’ll simply say that I enjoyed the heck out of it and started actively looking forward to my two-hour roundtrip simply because I wanted to get to the next chapter and see what happened. I’ll also say that one thing I’ve certainly learned from reading more indy or alternative comics in the past couple years is how they all seem to aspire to using a more down-to-earth conversational tone and yet still convey excitement and heightened emotion worthy of visual accompaniment; I’ve seen both hits and misses in this regard, but no bigger home run than Maus, where Spiegelman goes about just telling a story the same way he likely would if he were sitting right across from you sans theatrics or explosions and yet it’s the most exciting, tantalizing narrative you could imagine, complimented perfectly by his art, subversively placing cute animals into such horrific situations as the Holocaust and mundane ones like a mid-life semi-crisis.

Though my father is Jewish and thus I’m half myself, I don’t consistently feel a real kinship to that faith by virtue of not being raised that way, by having many Christian influences in my life, by my dad really not being all that religious, and so on; however, Maus is one of those works that reminds me that I am a part of an often terrible one, yet one that yielded incredible stories and amazing survivors. Little about Maus could really be called uplifting, but that it connected me in some way with part of my heritage, albeit through tragedy, did give me some sense of odd pride. I also never felt lost or confused by it, a testament to the man who created a story that could win a Pulitzer yet appeal to the masses as well.

I’d still be terrified to try and interview Art Spiegelman though.

Rickey
If you look up the year 2007 in the dictionary you'll find "The shit" next to the definition because that's what the year was for me - THE SHIT.

That was the year my girlfriend moved up from Austin, Texas to live with me in the New York area (marking the first time we ever lived in the same town together), and it was the year I did several movie set visits (The Dark Knight, Watchmen, Iron Man) for Wizard as part of my new role as Entertainment Editor. And 2007 was the first year I ever went to San Diego Comic-Con, this little show out on the west coast. I was so busy at the show that I didn't get a chance to give the floor a thorough probing, but I did make time to stroll through artist's alley. Even though I was generally let down by the selection, I DID find a book unlike anything I'd ever seen before: boy's club #1 by Matt Furie!

I was at the Sparkplug booth and overheard a random guy telling the cashier that he's seen Matt Furie's art show in LA and loved the book, which they were distributing. So I flipped through it and actually chuckled out loud at the unnaturally nuclear levels of goofy irreverence (goofeverence?) inside. Imagine four endearing, harmless, pop-culture quoting, hot dog-eating, video game-addicted, beer-guzzling, pot-devouring anthropomorphic dudes just hanging out and living together in que sera sera bliss. Now imagine they invited you to hang out at their place for 40 deceptively simple pages and you've just pictured the most care-free day you never realized you could have - and the funniest, most fun comic I've ever read. And shit, this book reminds me of some of my friends so much that I can pick it up and read any page and it's practically like I'm hanging out with them (I'm looking at you, David and Kiel).

That first issue find was a grand one, too. The book doesn't have any indicia, copyright or website info, so I had to look up Furie's name and the name of the book online. I couldn't find dick, and none of my friends had heard of the book, so I just had to wait till a new issue came out. Luckily issue #2 did. And then so did issue #3! My first print of issue #1 is at a slightly larger scale than the more recent printings, too, so BONUS! I finally met Furie at San Diego Comic-Con in 2009, and he even did a Watchmen sketch for me. But never before or since that 2007 show have I ever blind-found a new creator or book that so perfectly encapsulated what I love about comics - or what I never realized I COULD love about comics.

P.S. My BFF Sean T. Collins wrote about the series here. Check out his better-written reasons why you'd love the comic. He's got better sample images than I do, too.

Sunday, January 17, 2010

Paragraph (Plus) Movie Reviews: Inglorious Basterds

If you don't have plans to see this movie, you can check the spoilers here and then come back.

As many good reviews as I had heard of Inglorious Basterds before sitting down to watch it, I still wondered if there were too many factors working against it at least in the battle for my enjoyment. At over two and a half hours, would it be too long? Would the majority of the lines being spoken in French or German with English subtitles be a drag? Would the violence be too much? Not only did the movie overcome each of these potential pratfalls, I daresay it actually used each to its advantage on its way to standing out as one of he honest to gosh best films I've seen in quite awhile. I didn't notice the length because I was enjoying myself so much, the language switches allowed some actors to work greater levels of depth into their characters and the violence was used in such a way that it both conveyed importance and was just a nice adrenaline kick never used just for its own sake. I've always somewhat ambivalent or at least only quietly enthusiastic about Quentin Tarantino's work as a filmmaker, but with this piece I totally *got* why folks place him a level above. From the eclectic music choices (I love in particular Bowie's "Cat People (Putting Out Fire)" as pump-up jam) to the constant movement of the camera angle and flourishes such as the title chapter cards, it's a smash job from the directorial end while the screenplay skillfully threaded a huge cast and disparate plot threads into a killer tapestry of kick ass. There was nary a scene not dripping with tension where I didn't cringe every time a character reached in their pocket or picked up a pen for fear of what was coming next, and yet at the same time the whole thing was just tremendous fun.

Christoph Waltz as the antagonistic Hans Landa is the talk of awards season for his breakout performance, and it's well-earned from scene one. Waltz more than anybody utilizes the rotation of languages I referred to earlier as he speaks four throughout the film (German, French, English and Italian) and utilizes each shift to completely alter his demeanor, effectively becoming a new character literally with each sentence. He is charming in the smarmiest of ways, terrifying in his unshakeable efficiency, and an absolute creep who you want to see get his but fear will get away with it all because he's that damn good--it's a tour de force. I was actually a bit concerned going in that Brad Pitt was just going to coast on the novelty of his name and a funny accent, but damn, the man knows exactly which buttons to push and really does bring every dramatic tool available to the table as he inhabits his Nazi-hating Aldo Raine. Pitt is a pleasure to watch at work and made me want to cheer; he really is one of the best of this generation and it's not said enough. Aside from the dueling leads, I thought Melanie Laurent was especially brilliant as the sole surviving Jewish victim of one of Landa's massacres, pulling off tortured, irritated and dangerously sexy all in one. Michael Fassbender is also a treat as a smooth-talking and smarmy Brit who gets not nearly enough screentime. Eli Roth, Diane Kruger and the rest of the ensemble were all good, but more in an "as advertised" kind of way (Roth has some great moments though).

At the end of the day though, it's really Tarantino's ball and he runs it straight into the endzone (though he credits the film being able to succeed at all in large part to Waltz, and I can totally see that, as the character is crucial and not many actors, even good ones, could have pulled it off like he did). If I was down on the movie about anything, it's that I did want to see more of the Basterds in action, building their legend, but I suppose that's something of a backhanded compliment as it just means I would have gladly watched another hour.